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Merge pull request #64920 from lawnjelly/bind_physics_interpolation
Bind Physics Interpolation functions in VisualServer
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@@ -209,7 +209,7 @@ public:
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FUNC3(multimesh_set_as_bulk_array_interpolated, RID, const PoolVector<float> &, const PoolVector<float> &)
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FUNC2(multimesh_set_physics_interpolated, RID, bool)
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FUNC2(multimesh_set_physics_interpolation_quality, RID, int)
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FUNC2(multimesh_set_physics_interpolation_quality, RID, MultimeshPhysicsInterpolationQuality)
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FUNC2(multimesh_instance_reset_physics_interpolation, RID, int)
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FUNC2(multimesh_set_visible_instances, RID, int)
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