1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-22 15:06:45 +00:00

Merge pull request #64920 from lawnjelly/bind_physics_interpolation

Bind Physics Interpolation functions in VisualServer
This commit is contained in:
Rémi Verschelde
2022-08-30 22:02:58 +02:00
committed by GitHub
8 changed files with 97 additions and 7 deletions

View File

@@ -209,7 +209,7 @@ public:
FUNC3(multimesh_set_as_bulk_array_interpolated, RID, const PoolVector<float> &, const PoolVector<float> &)
FUNC2(multimesh_set_physics_interpolated, RID, bool)
FUNC2(multimesh_set_physics_interpolation_quality, RID, int)
FUNC2(multimesh_set_physics_interpolation_quality, RID, MultimeshPhysicsInterpolationQuality)
FUNC2(multimesh_instance_reset_physics_interpolation, RID, int)
FUNC2(multimesh_set_visible_instances, RID, int)