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Little Bits
-=-=-=-=-=- -Fixed small bugs all around -Added ability to show/hide entire sections of the spatial (3D) tree -WIP new vehicle (not ready yet) based on Bullet
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@@ -585,6 +585,9 @@ public:
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virtual void baked_light_set_octree(RID p_baked_light,const DVector<uint8_t> p_octree)=0;
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virtual DVector<uint8_t> baked_light_get_octree(RID p_baked_light) const=0;
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virtual void baked_light_set_lightmap_multiplier(RID p_baked_light,float p_multiplier)=0;
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virtual float baked_light_get_lightmap_multiplier(RID p_baked_light) const=0;
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virtual void baked_light_add_lightmap(RID p_baked_light,const RID p_texture,int p_id)=0;
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virtual void baked_light_clear_lightmaps(RID p_baked_light)=0;
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