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Little Bits
-=-=-=-=-=- -Fixed small bugs all around -Added ability to show/hide entire sections of the spatial (3D) tree -WIP new vehicle (not ready yet) based on Bullet
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@@ -909,6 +909,8 @@ public:
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FUNC2(baked_light_set_octree,RID,DVector<uint8_t>);
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FUNC1RC(DVector<uint8_t>,baked_light_get_octree,RID);
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FUNC2(baked_light_set_lightmap_multiplier,RID,float);
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FUNC1RC(float,baked_light_get_lightmap_multiplier,RID);
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FUNC3(baked_light_add_lightmap,RID,RID,int);
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FUNC1(baked_light_clear_lightmaps,RID);
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