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Little Bits
-=-=-=-=-=- -Fixed small bugs all around -Added ability to show/hide entire sections of the spatial (3D) tree -WIP new vehicle (not ready yet) based on Bullet
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@@ -58,6 +58,7 @@ public:
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virtual Transform get_transform() const=0;
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virtual void add_force(const Vector3& p_force, const Vector3& p_pos)=0;
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virtual void apply_impulse(const Vector3& p_pos, const Vector3& p_j)=0;
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virtual void set_sleep_state(bool p_enable)=0;
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virtual bool is_sleeping() const=0;
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