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mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

Little Bits

-=-=-=-=-=-

-Fixed small bugs all around
-Added ability to show/hide entire sections of the spatial (3D) tree
-WIP new vehicle (not ready yet) based on Bullet
This commit is contained in:
Juan Linietsky
2014-08-14 10:31:38 -03:00
parent c3e1d7b7c7
commit 2ee4ac183b
56 changed files with 3943 additions and 1757 deletions

View File

@@ -5,6 +5,7 @@ void BakedLight::set_mode(Mode p_mode) {
mode=p_mode;
VS::get_singleton()->baked_light_set_mode(baked_light,(VS::BakedLightMode(p_mode)));
}
BakedLight::Mode BakedLight::get_mode() const{
@@ -123,7 +124,7 @@ void BakedLight::_set_lightmap_data(Array p_array){
Size2 size = p_array[i];
Ref<Texture> tex = p_array[i+1];
ERR_CONTINUE(tex.is_null());
// ERR_CONTINUE(tex.is_null());
LightMap lm;
lm.gen_size=size;
lm.texture=tex;
@@ -228,7 +229,7 @@ bool BakedLight::get_bake_flag(BakeFlags p_flags) const{
void BakedLight::set_format(Format p_format) {
format=p_format;
VS::get_singleton()->baked_light_set_lightmap_multiplier(baked_light,format==FORMAT_HDR8?8.0:1.0);
}
BakedLight::Format BakedLight::get_format() const{
@@ -236,6 +237,17 @@ BakedLight::Format BakedLight::get_format() const{
return format;
}
void BakedLight::set_transfer_lightmaps_only_to_uv2(bool p_enable) {
transfer_only_uv2=p_enable;
}
bool BakedLight::get_transfer_lightmaps_only_to_uv2() const{
return transfer_only_uv2;
}
bool BakedLight::_set(const StringName& p_name, const Variant& p_value) {
String n = p_name;
@@ -348,6 +360,11 @@ void BakedLight::_bind_methods(){
ObjectTypeDB::bind_method(_MD("set_format","format"),&BakedLight::set_format);
ObjectTypeDB::bind_method(_MD("get_format"),&BakedLight::get_format);
ObjectTypeDB::bind_method(_MD("set_transfer_lightmaps_only_to_uv2","enable"),&BakedLight::set_transfer_lightmaps_only_to_uv2);
ObjectTypeDB::bind_method(_MD("get_transfer_lightmaps_only_to_uv2"),&BakedLight::get_transfer_lightmaps_only_to_uv2);
ObjectTypeDB::bind_method(_MD("set_energy_multiplier","energy_multiplier"),&BakedLight::set_energy_multiplier);
ObjectTypeDB::bind_method(_MD("get_energy_multiplier"),&BakedLight::get_energy_multiplier);
@@ -371,6 +388,7 @@ void BakedLight::_bind_methods(){
ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"baking_flags/specular"),_SCS("set_bake_flag"),_SCS("get_bake_flag"),BAKE_SPECULAR);
ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"baking_flags/translucent"),_SCS("set_bake_flag"),_SCS("get_bake_flag"),BAKE_TRANSLUCENT);
ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"baking_flags/conserve_energy"),_SCS("set_bake_flag"),_SCS("get_bake_flag"),BAKE_CONSERVE_ENERGY);
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"lightmap/use_only_uv2"),_SCS("set_transfer_lightmaps_only_to_uv2"),_SCS("get_transfer_lightmaps_only_to_uv2"));
ADD_PROPERTY( PropertyInfo(Variant::RAW_ARRAY,"octree",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("set_octree"),_SCS("get_octree"));
ADD_PROPERTY( PropertyInfo(Variant::ARRAY,"lightmaps",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("_set_lightmap_data"),_SCS("_get_lightmap_data"));
@@ -403,6 +421,7 @@ BakedLight::BakedLight() {
edge_damp=0.0;
normal_damp=0.0;
format=FORMAT_RGB;
transfer_only_uv2=false;
flags[BAKE_DIFFUSE]=true;
flags[BAKE_SPECULAR]=false;