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Little Bits
-=-=-=-=-=- -Fixed small bugs all around -Added ability to show/hide entire sections of the spatial (3D) tree -WIP new vehicle (not ready yet) based on Bullet
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@@ -114,6 +114,7 @@ friend class RenderTargetTexture;
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bool transparent_bg;
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bool render_target_vflip;
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bool render_target_filter;
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bool render_target_gen_mipmaps;
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void _update_rect();
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@@ -214,6 +215,9 @@ public:
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void set_render_target_filter(bool p_enable);
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bool get_render_target_filter() const;
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void set_render_target_gen_mipmaps(bool p_enable);
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bool get_render_target_gen_mipmaps() const;
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void set_render_target_update_mode(RenderTargetUpdateMode p_mode);
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RenderTargetUpdateMode get_render_target_update_mode() const;
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Ref<RenderTargetTexture> get_render_target_texture() const;
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