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Little Bits
-=-=-=-=-=- -Fixed small bugs all around -Added ability to show/hide entire sections of the spatial (3D) tree -WIP new vehicle (not ready yet) based on Bullet
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@@ -91,6 +91,8 @@ class Spatial : public Node {
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bool ignore_notification;
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bool visible;
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#ifdef TOOLS_ENABLED
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Ref<SpatialGizmo> gizmo;
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bool gizmo_disabled;
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@@ -109,6 +111,8 @@ class Spatial : public Node {
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void _set_rotation_deg(const Vector3& p_deg);
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Vector3 _get_rotation_deg() const;
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void _propagate_visibility_changed();
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protected:
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@@ -118,7 +122,9 @@ protected:
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void _notification(int p_what);
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static void _bind_methods();
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void _set_visible_(bool p_visible);
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bool _is_visible_() const;
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public:
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enum {
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@@ -126,6 +132,7 @@ public:
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NOTIFICATION_TRANSFORM_CHANGED=SceneMainLoop::NOTIFICATION_TRANSFORM_CHANGED,
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NOTIFICATION_ENTER_WORLD=41,
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NOTIFICATION_EXIT_WORLD=42,
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NOTIFICATION_VISIBILITY_CHANGED=43,
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};
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Spatial *get_parent_spatial() const;
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@@ -159,6 +166,11 @@ public:
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Transform get_relative_transform(const Node *p_parent) const;
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void show();
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void hide();
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bool is_visible() const;
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bool is_hidden() const;
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#ifdef TOOLS_ENABLED
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void set_import_transform(const Transform& p_transform) ;
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Transform get_import_transform() const;
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