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Little Bits
-=-=-=-=-=- -Fixed small bugs all around -Added ability to show/hide entire sections of the spatial (3D) tree -WIP new vehicle (not ready yet) based on Bullet
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@@ -116,6 +116,7 @@ public:
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void set_bone_rest(int p_bone, const Transform& p_rest);
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Transform get_bone_rest(int p_bone) const;
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Transform get_bone_transform(int p_bone) const;
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Transform get_bone_global_pose(int p_bone) const;
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void set_bone_enabled(int p_bone, bool p_enabled);
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bool is_bone_enabled(int p_bone) const;
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