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Make use of activity-alias as the launcher mechanism for the Godot editor and the Godot app template
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@@ -2561,7 +2561,7 @@ Error EditorExportPlatformAndroid::run(const Ref<EditorExportPreset> &p_preset,
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print_verbose(output);
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if (err || rv != 0 || output.contains("Error: Activity not started")) {
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// The implicit launch failed, let's try an explicit launch by specifying the component name before giving up.
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const String component_name = get_package_name(p_preset, package_name) + "/com.godot.game.GodotApp";
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const String component_name = get_package_name(p_preset, package_name) + "/com.godot.game.GodotAppLauncher";
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print_line("Implicit launch failed... Trying explicit launch using", component_name);
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args.erase(get_package_name(p_preset, package_name));
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args.push_back("-n");
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