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Fix animation player controls being enabled when no player is selected

This commit is contained in:
passivestar
2024-05-28 15:57:44 +04:00
parent be56cab58c
commit 2eaeee59d4
2 changed files with 19 additions and 15 deletions

View File

@@ -881,6 +881,7 @@ void AnimationPlayerEditor::_update_player() {
tool_anim->set_disabled(player == nullptr);
pin->set_disabled(player == nullptr);
_set_controls_disabled(player == nullptr);
if (!player) {
AnimationPlayerEditor::get_singleton()->get_track_editor()->update_keying();
@@ -931,17 +932,6 @@ void AnimationPlayerEditor::_update_player() {
ITEM_CHECK_DISABLED(TOOL_NEW_ANIM);
#undef ITEM_CHECK_DISABLED
stop->set_disabled(no_anims_found);
play->set_disabled(no_anims_found);
play_bw->set_disabled(no_anims_found);
play_bw_from->set_disabled(no_anims_found);
play_from->set_disabled(no_anims_found);
frame->set_editable(!no_anims_found);
animation->set_disabled(no_anims_found);
autoplay->set_disabled(no_anims_found);
onion_toggle->set_disabled(no_anims_found);
onion_skinning->set_disabled(no_anims_found);
_update_animation_list_icons();
updating = false;
@@ -958,7 +948,9 @@ void AnimationPlayerEditor::_update_player() {
_animation_selected(0);
}
if (!no_anims_found) {
if (no_anims_found) {
_set_controls_disabled(true);
} else {
String current = animation->get_item_text(animation->get_selected());
Ref<Animation> anim = player->get_animation(current);
@@ -974,6 +966,20 @@ void AnimationPlayerEditor::_update_player() {
_update_animation();
}
void AnimationPlayerEditor::_set_controls_disabled(bool p_disabled) {
frame->set_editable(!p_disabled);
stop->set_disabled(p_disabled);
play->set_disabled(p_disabled);
play_bw->set_disabled(p_disabled);
play_bw_from->set_disabled(p_disabled);
play_from->set_disabled(p_disabled);
animation->set_disabled(p_disabled);
autoplay->set_disabled(p_disabled);
onion_toggle->set_disabled(p_disabled);
onion_skinning->set_disabled(p_disabled);
}
void AnimationPlayerEditor::_update_animation_list_icons() {
for (int i = 0; i < animation->get_item_count(); i++) {
String anim_name = animation->get_item_text(i);
@@ -1076,9 +1082,6 @@ void AnimationPlayerEditor::_ensure_dummy_player() {
}
}
// Make some options disabled.
onion_toggle->set_disabled(dummy_exists);
onion_skinning->set_disabled(dummy_exists);
int selected = animation->get_selected();
autoplay->set_disabled(selected != -1 ? (animation->get_item_text(selected).is_empty() ? true : dummy_exists) : true);