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Fix typos with codespell
Using codespell 2.1.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
GIRD
leapyear
lod
merchantibility
nd
numer
ois
ony
que
readded
seeked
statics
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
(cherry picked from commit b197de6f5f)
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@@ -329,7 +329,7 @@ RID VisualServer::get_white_texture() {
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#define SMALL_VEC2 Vector2(0.00001, 0.00001)
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#define SMALL_VEC3 Vector3(0.00001, 0.00001, 0.00001)
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// Maps normalized vector to an octohedron projected onto the cartesian plane
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// Maps normalized vector to an octahedron projected onto the cartesian plane
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// Resulting 2D vector in range [-1, 1]
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// See http://jcgt.org/published/0003/02/01/ for details
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Vector2 VisualServer::norm_to_oct(const Vector3 v) {
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