1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-06 12:20:30 +00:00

Lots of work on Audio & Physics engine:

-Added new 3D stream player node
-Added ability for Area to capture sound from streams
-Added small features in physics to be able to properly guess distance to areas for sound
-Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children
-Fixed KinematicBody API to make it the same as 2D.
This commit is contained in:
Juan Linietsky
2017-07-15 01:23:10 -03:00
parent e64b82ebfc
commit 2e73be99d8
64 changed files with 3834 additions and 2497 deletions

View File

@@ -66,6 +66,11 @@ int BroadPhaseOctree::get_subindex(ID p_id) const {
return octree.get_subindex(p_id);
}
int BroadPhaseOctree::cull_point(const Vector3 &p_point, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices) {
return octree.cull_point(p_point, p_results, p_max_results, p_result_indices);
}
int BroadPhaseOctree::cull_segment(const Vector3 &p_from, const Vector3 &p_to, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices) {
return octree.cull_segment(p_from, p_to, p_results, p_max_results, p_result_indices);