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Lots of work on Audio & Physics engine:
-Added new 3D stream player node -Added ability for Area to capture sound from streams -Added small features in physics to be able to properly guess distance to areas for sound -Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children -Fixed KinematicBody API to make it the same as 2D.
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@@ -1525,11 +1525,15 @@ static uint64_t idle_process_max = 0;
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bool Main::iteration() {
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uint64_t ticks = OS::get_singleton()->get_ticks_usec();
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Engine::get_singleton()->_frame_ticks = ticks;
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uint64_t ticks_elapsed = ticks - last_ticks;
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double step = (double)ticks_elapsed / 1000000.0;
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float frame_slice = 1.0 / Engine::get_singleton()->get_iterations_per_second();
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Engine::get_singleton()->_frame_step = step;
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/*
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if (time_accum+step < frame_slice)
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return false;
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