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Lots of work on Audio & Physics engine:
-Added new 3D stream player node -Added ability for Area to capture sound from streams -Added small features in physics to be able to properly guess distance to areas for sound -Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children -Fixed KinematicBody API to make it the same as 2D.
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@@ -83,6 +83,7 @@ class SpatialEditorViewport : public Control {
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VIEW_ENVIRONMENT,
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VIEW_ORTHOGONAL,
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VIEW_AUDIO_LISTENER,
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VIEW_AUDIO_DOPPLER,
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VIEW_GIZMOS,
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VIEW_INFORMATION,
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VIEW_DISPLAY_NORMAL,
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