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Lots of work on Audio & Physics engine:
-Added new 3D stream player node -Added ability for Area to capture sound from streams -Added small features in physics to be able to properly guess distance to areas for sound -Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children -Fixed KinematicBody API to make it the same as 2D.
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@@ -29,7 +29,7 @@
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/*************************************************************************/
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#include "mesh_instance_editor_plugin.h"
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#include "scene/3d/body_shape.h"
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#include "scene/3d/collision_shape.h"
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#include "scene/3d/navigation_mesh.h"
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#include "scene/3d/physics_body.h"
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#include "scene/gui/box_container.h"
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