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mirror of https://github.com/godotengine/godot.git synced 2025-11-06 12:20:30 +00:00

Lots of work on Audio & Physics engine:

-Added new 3D stream player node
-Added ability for Area to capture sound from streams
-Added small features in physics to be able to properly guess distance to areas for sound
-Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children
-Fixed KinematicBody API to make it the same as 2D.
This commit is contained in:
Juan Linietsky
2017-07-15 01:23:10 -03:00
parent e64b82ebfc
commit 2e73be99d8
64 changed files with 3834 additions and 2497 deletions

View File

@@ -42,12 +42,11 @@
@author Juan Linietsky <reduzio@gmail.com>
*/
#if 0
class CanvasItemEditor;
class CollisionPolygonEditor : public HBoxContainer {
GDCLASS(CollisionPolygonEditor, HBoxContainer );
GDCLASS(CollisionPolygonEditor, HBoxContainer);
UndoRedo *undo_redo;
enum Mode {
@@ -62,7 +61,6 @@ class CollisionPolygonEditor : public HBoxContainer {
ToolButton *button_create;
ToolButton *button_edit;
Ref<SpatialMaterial> line_material;
Ref<SpatialMaterial> handle_material;
@@ -71,7 +69,7 @@ class CollisionPolygonEditor : public HBoxContainer {
CollisionPolygon *node;
ImmediateGeometry *imgeom;
MeshInstance *pointsm;
Ref<Mesh> m;
Ref<ArrayMesh> m;
MenuButton *options;
@@ -91,9 +89,9 @@ protected:
void _notification(int p_what);
void _node_removed(Node *p_node);
static void _bind_methods();
public:
virtual bool forward_spatial_gui_input(Camera* p_camera,const InputEvent& p_event);
public:
virtual bool forward_spatial_gui_input(Camera *p_camera, const Ref<InputEvent> &p_event);
void edit(Node *p_collision_polygon);
CollisionPolygonEditor(EditorNode *p_editor);
~CollisionPolygonEditor();
@@ -101,14 +99,13 @@ public:
class CollisionPolygonEditorPlugin : public EditorPlugin {
GDCLASS( CollisionPolygonEditorPlugin, EditorPlugin );
GDCLASS(CollisionPolygonEditorPlugin, EditorPlugin);
CollisionPolygonEditor *collision_polygon_editor;
EditorNode *editor;
public:
virtual bool forward_spatial_gui_input(Camera* p_camera,const InputEvent& p_event) { return collision_polygon_editor->forward_spatial_gui_input(p_camera,p_event); }
virtual bool forward_spatial_gui_input(Camera *p_camera, const Ref<InputEvent> &p_event) { return collision_polygon_editor->forward_spatial_gui_input(p_camera, p_event); }
virtual String get_name() const { return "CollisionPolygon"; }
bool has_main_screen() const { return false; }
@@ -118,7 +115,6 @@ public:
CollisionPolygonEditorPlugin(EditorNode *p_node);
~CollisionPolygonEditorPlugin();
};
#endif
#endif // COLLISION_POLYGON_EDITOR_PLUGIN_H