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mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

Lots of work on Audio & Physics engine:

-Added new 3D stream player node
-Added ability for Area to capture sound from streams
-Added small features in physics to be able to properly guess distance to areas for sound
-Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children
-Fixed KinematicBody API to make it the same as 2D.
This commit is contained in:
Juan Linietsky
2017-07-15 01:23:10 -03:00
parent e64b82ebfc
commit 2e73be99d8
64 changed files with 3834 additions and 2497 deletions

View File

@@ -35,339 +35,304 @@
#include "scene/3d/camera.h"
#include "spatial_editor_plugin.h"
#if 0
void CollisionPolygonEditor::_notification(int p_what) {
switch(p_what) {
switch (p_what) {
case NOTIFICATION_READY: {
button_create->set_icon( get_icon("Edit","EditorIcons"));
button_edit->set_icon( get_icon("MovePoint","EditorIcons"));
button_create->set_icon(get_icon("Edit", "EditorIcons"));
button_edit->set_icon(get_icon("MovePoint", "EditorIcons"));
button_edit->set_pressed(true);
get_tree()->connect("node_removed",this,"_node_removed");
get_tree()->connect("node_removed", this, "_node_removed");
} break;
case NOTIFICATION_PROCESS: {
if (node->get_depth() != prev_depth) {
_polygon_draw();
prev_depth=node->get_depth();
prev_depth = node->get_depth();
}
} break;
}
}
void CollisionPolygonEditor::_node_removed(Node *p_node) {
if(p_node==node) {
node=NULL;
if (imgeom->get_parent()==p_node)
if (p_node == node) {
node = NULL;
if (imgeom->get_parent() == p_node)
p_node->remove_child(imgeom);
hide();
set_process(false);
}
}
void CollisionPolygonEditor::_menu_option(int p_option) {
switch(p_option) {
switch (p_option) {
case MODE_CREATE: {
mode=MODE_CREATE;
mode = MODE_CREATE;
button_create->set_pressed(true);
button_edit->set_pressed(false);
} break;
case MODE_EDIT: {
mode=MODE_EDIT;
mode = MODE_EDIT;
button_create->set_pressed(false);
button_edit->set_pressed(true);
} break;
}
}
void CollisionPolygonEditor::_wip_close() {
undo_redo->create_action(TTR("Create Poly3D"));
undo_redo->add_undo_method(node,"set_polygon",node->get_polygon());
undo_redo->add_do_method(node,"set_polygon",wip);
undo_redo->add_do_method(this,"_polygon_draw");
undo_redo->add_undo_method(this,"_polygon_draw");
undo_redo->add_undo_method(node, "set_polygon", node->get_polygon());
undo_redo->add_do_method(node, "set_polygon", wip);
undo_redo->add_do_method(this, "_polygon_draw");
undo_redo->add_undo_method(this, "_polygon_draw");
wip.clear();
wip_active=false;
mode=MODE_EDIT;
wip_active = false;
mode = MODE_EDIT;
button_edit->set_pressed(true);
button_create->set_pressed(false);
edited_point=-1;
edited_point = -1;
undo_redo->commit_action();
}
bool CollisionPolygonEditor::forward_spatial_gui_input(Camera* p_camera,const InputEvent& p_event) {
bool CollisionPolygonEditor::forward_spatial_gui_input(Camera *p_camera, const Ref<InputEvent> &p_event) {
if (!node)
return false;
Transform gt = node->get_global_transform();
Transform gi = gt.affine_inverse();
float depth = node->get_depth()*0.5;
float depth = node->get_depth() * 0.5;
Vector3 n = gt.basis.get_axis(2).normalized();
Plane p(gt.origin+n*depth,n);
Plane p(gt.origin + n * depth, n);
Ref<InputEventMouseButton> mb = p_event;
switch(p_event.type) {
if (mb.is_valid()) {
case InputEvent::MOUSE_BUTTON: {
Vector2 gpoint = mb->get_position();
Vector3 ray_from = p_camera->project_ray_origin(gpoint);
Vector3 ray_dir = p_camera->project_ray_normal(gpoint);
const InputEventMouseButton &mb=p_event.mouse_button;
Vector3 spoint;
if (!p.intersects_ray(ray_from, ray_dir, &spoint))
return false;
spoint = gi.xform(spoint);
Vector2 cpoint(spoint.x, spoint.y);
cpoint = CanvasItemEditor::get_singleton()->snap_point(cpoint);
Vector<Vector2> poly = node->get_polygon();
//first check if a point is to be added (segment split)
real_t grab_treshold = EDITOR_DEF("editors/poly_editor/point_grab_radius", 8);
switch (mode) {
case MODE_CREATE: {
if (mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) {
if (!wip_active) {
wip.clear();
wip.push_back(cpoint);
wip_active = true;
edited_point_pos = cpoint;
_polygon_draw();
edited_point = 1;
return true;
} else {
if (wip.size() > 1 && p_camera->unproject_position(gt.xform(Vector3(wip[0].x, wip[0].y, depth))).distance_to(gpoint) < grab_treshold) {
//wip closed
_wip_close();
return true;
} else {
wip.push_back(cpoint);
edited_point = wip.size();
_polygon_draw();
return true;
}
}
} else if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed() && wip_active) {
_wip_close();
}
} break;
case MODE_EDIT: {
if (mb->get_button_index() == BUTTON_LEFT) {
if (mb->is_pressed()) {
if (mb->get_control()) {
if (poly.size() < 3) {
undo_redo->create_action(TTR("Edit Poly"));
undo_redo->add_undo_method(node, "set_polygon", poly);
poly.push_back(cpoint);
undo_redo->add_do_method(node, "set_polygon", poly);
undo_redo->add_do_method(this, "_polygon_draw");
undo_redo->add_undo_method(this, "_polygon_draw");
undo_redo->commit_action();
return true;
}
//search edges
int closest_idx = -1;
Vector2 closest_pos;
real_t closest_dist = 1e10;
for (int i = 0; i < poly.size(); i++) {
Vector2 points[2] = {
p_camera->unproject_position(gt.xform(Vector3(poly[i].x, poly[i].y, depth))),
p_camera->unproject_position(gt.xform(Vector3(poly[(i + 1) % poly.size()].x, poly[(i + 1) % poly.size()].y, depth)))
};
Vector2 cp = Geometry::get_closest_point_to_segment_2d(gpoint, points);
if (cp.distance_squared_to(points[0]) < CMP_EPSILON2 || cp.distance_squared_to(points[1]) < CMP_EPSILON2)
continue; //not valid to reuse point
real_t d = cp.distance_to(gpoint);
if (d < closest_dist && d < grab_treshold) {
closest_dist = d;
closest_pos = cp;
closest_idx = i;
}
}
if (closest_idx >= 0) {
pre_move_edit = poly;
poly.insert(closest_idx + 1, cpoint);
edited_point = closest_idx + 1;
edited_point_pos = cpoint;
node->set_polygon(poly);
_polygon_draw();
return true;
}
} else {
//look for points to move
int closest_idx = -1;
Vector2 closest_pos;
real_t closest_dist = 1e10;
for (int i = 0; i < poly.size(); i++) {
Vector2 cp = p_camera->unproject_position(gt.xform(Vector3(poly[i].x, poly[i].y, depth)));
real_t d = cp.distance_to(gpoint);
if (d < closest_dist && d < grab_treshold) {
closest_dist = d;
closest_pos = cp;
closest_idx = i;
}
}
if (closest_idx >= 0) {
pre_move_edit = poly;
edited_point = closest_idx;
edited_point_pos = poly[closest_idx];
_polygon_draw();
return true;
}
}
} else {
if (edited_point != -1) {
//apply
ERR_FAIL_INDEX_V(edited_point, poly.size(), false);
poly[edited_point] = edited_point_pos;
undo_redo->create_action(TTR("Edit Poly"));
undo_redo->add_do_method(node, "set_polygon", poly);
undo_redo->add_undo_method(node, "set_polygon", pre_move_edit);
undo_redo->add_do_method(this, "_polygon_draw");
undo_redo->add_undo_method(this, "_polygon_draw");
undo_redo->commit_action();
edited_point = -1;
return true;
}
}
}
if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed() && edited_point == -1) {
int closest_idx = -1;
Vector2 closest_pos;
real_t closest_dist = 1e10;
for (int i = 0; i < poly.size(); i++) {
Vector2 cp = p_camera->unproject_position(gt.xform(Vector3(poly[i].x, poly[i].y, depth)));
real_t d = cp.distance_to(gpoint);
if (d < closest_dist && d < grab_treshold) {
closest_dist = d;
closest_pos = cp;
closest_idx = i;
}
}
if (closest_idx >= 0) {
undo_redo->create_action(TTR("Edit Poly (Remove Point)"));
undo_redo->add_undo_method(node, "set_polygon", poly);
poly.remove(closest_idx);
undo_redo->add_do_method(node, "set_polygon", poly);
undo_redo->add_do_method(this, "_polygon_draw");
undo_redo->add_undo_method(this, "_polygon_draw");
undo_redo->commit_action();
return true;
}
}
} break;
}
}
Ref<InputEventMouseMotion> mm = p_event;
if (mm.is_valid()) {
if (edited_point != -1 && (wip_active || mm->get_button_mask() & BUTTON_MASK_LEFT)) {
Vector2 gpoint = mm->get_position();
Vector2 gpoint=Point2(mb->get_pos().x,mb->get_pos().y);
Vector3 ray_from = p_camera->project_ray_origin(gpoint);
Vector3 ray_dir = p_camera->project_ray_normal(gpoint);
Vector3 spoint;
if (!p.intersects_ray(ray_from,ray_dir,&spoint))
break;
if (!p.intersects_ray(ray_from, ray_dir, &spoint))
return false;
spoint = gi.xform(spoint);
Vector2 cpoint(spoint.x,spoint.y);
Vector2 cpoint(spoint.x, spoint.y);
cpoint=CanvasItemEditor::get_singleton()->snap_point(cpoint);
cpoint = CanvasItemEditor::get_singleton()->snap_point(cpoint);
edited_point_pos = cpoint;
Vector<Vector2> poly = node->get_polygon();
//first check if a point is to be added (segment split)
real_t grab_threshold=EDITOR_DEF("editors/poly_editor/point_grab_radius",8);
switch(mode) {
case MODE_CREATE: {
if (mb->get_button_index()==BUTTON_LEFT && mb->is_pressed()) {
if (!wip_active) {
wip.clear();
wip.push_back( cpoint );
wip_active=true;
edited_point_pos=cpoint;
_polygon_draw();
edited_point=1;
return true;
} else {
if (wip.size()>1 && p_camera->unproject_position(gt.xform(Vector3(wip[0].x,wip[0].y,depth))).distance_to(gpoint)<grab_threshold) {
//wip closed
_wip_close();
return true;
} else {
wip.push_back( cpoint );
edited_point=wip.size();
_polygon_draw();
return true;
//add wip point
}
}
} else if (mb->get_button_index()==BUTTON_RIGHT && mb->is_pressed() && wip_active) {
_wip_close();
}
} break;
case MODE_EDIT: {
if (mb->get_button_index()==BUTTON_LEFT) {
if (mb->is_pressed()) {
if (mb->get_control()) {
if (poly.size() < 3) {
undo_redo->create_action(TTR("Edit Poly"));
undo_redo->add_undo_method(node,"set_polygon",poly);
poly.push_back(cpoint);
undo_redo->add_do_method(node,"set_polygon",poly);
undo_redo->add_do_method(this,"_polygon_draw");
undo_redo->add_undo_method(this,"_polygon_draw");
undo_redo->commit_action();
return true;
}
//search edges
int closest_idx=-1;
Vector2 closest_pos;
real_t closest_dist=1e10;
for(int i=0;i<poly.size();i++) {
Vector2 points[2] ={
p_camera->unproject_position(gt.xform(Vector3(poly[i].x,poly[i].y,depth))),
p_camera->unproject_position(gt.xform(Vector3(poly[(i+1)%poly.size()].x,poly[(i+1)%poly.size()].y,depth)))
};
Vector2 cp = Geometry::get_closest_point_to_segment_2d(gpoint,points);
if (cp.distance_squared_to(points[0])<CMP_EPSILON2 || cp.distance_squared_to(points[1])<CMP_EPSILON2)
continue; //not valid to reuse point
real_t d = cp.distance_to(gpoint);
if (d<closest_dist && d<grab_threshold) {
closest_dist=d;
closest_pos=cp;
closest_idx=i;
}
}
if (closest_idx>=0) {
pre_move_edit=poly;
poly.insert(closest_idx+1,cpoint);
edited_point=closest_idx+1;
edited_point_pos=cpoint;
node->set_polygon(poly);
_polygon_draw();
return true;
}
} else {
//look for points to move
int closest_idx=-1;
Vector2 closest_pos;
real_t closest_dist=1e10;
for(int i=0;i<poly.size();i++) {
Vector2 cp = p_camera->unproject_position(gt.xform(Vector3(poly[i].x,poly[i].y,depth)));
real_t d = cp.distance_to(gpoint);
if (d<closest_dist && d<grab_threshold) {
closest_dist=d;
closest_pos=cp;
closest_idx=i;
}
}
if (closest_idx>=0) {
pre_move_edit=poly;
edited_point=closest_idx;
edited_point_pos=poly[closest_idx];
_polygon_draw();
return true;
}
}
} else {
if (edited_point!=-1) {
//apply
ERR_FAIL_INDEX_V(edited_point,poly.size(),false);
poly[edited_point]=edited_point_pos;
undo_redo->create_action(TTR("Edit Poly"));
undo_redo->add_do_method(node,"set_polygon",poly);
undo_redo->add_undo_method(node,"set_polygon",pre_move_edit);
undo_redo->add_do_method(this,"_polygon_draw");
undo_redo->add_undo_method(this,"_polygon_draw");
undo_redo->commit_action();
edited_point=-1;
return true;
}
}
} if (mb->get_button_index()==BUTTON_RIGHT && mb->is_pressed() && edited_point==-1) {
int closest_idx=-1;
Vector2 closest_pos;
real_t closest_dist=1e10;
for(int i=0;i<poly.size();i++) {
Vector2 cp = p_camera->unproject_position(gt.xform(Vector3(poly[i].x,poly[i].y,depth)));
real_t d = cp.distance_to(gpoint);
if (d<closest_dist && d<grab_threshold) {
closest_dist=d;
closest_pos=cp;
closest_idx=i;
}
}
if (closest_idx>=0) {
undo_redo->create_action(TTR("Edit Poly (Remove Point)"));
undo_redo->add_undo_method(node,"set_polygon",poly);
poly.remove(closest_idx);
undo_redo->add_do_method(node,"set_polygon",poly);
undo_redo->add_do_method(this,"_polygon_draw");
undo_redo->add_undo_method(this,"_polygon_draw");
undo_redo->commit_action();
return true;
}
}
} break;
}
} break;
case InputEvent::MOUSE_MOTION: {
const InputEventMouseMotion &mm=p_event.mouse_motion;
if (edited_point!=-1 && (wip_active || mm->get_button_mask()&BUTTON_MASK_LEFT)) {
Vector2 gpoint = Point2(mm.x,mm.y);
Vector3 ray_from = p_camera->project_ray_origin(gpoint);
Vector3 ray_dir = p_camera->project_ray_normal(gpoint);
Vector3 spoint;
if (!p.intersects_ray(ray_from,ray_dir,&spoint))
break;
spoint = gi.xform(spoint);
Vector2 cpoint(spoint.x,spoint.y);
cpoint=CanvasItemEditor::get_singleton()->snap_point(cpoint);
edited_point_pos = cpoint;
_polygon_draw();
}
} break;
_polygon_draw();
}
}
return false;
@@ -380,41 +345,38 @@ void CollisionPolygonEditor::_polygon_draw() {
Vector<Vector2> poly;
if (wip_active)
poly=wip;
poly = wip;
else
poly=node->get_polygon();
poly = node->get_polygon();
float depth = node->get_depth()*0.5;
float depth = node->get_depth() * 0.5;
imgeom->clear();
imgeom->set_material_override(line_material);
imgeom->begin(Mesh::PRIMITIVE_LINES,Ref<Texture>());
imgeom->begin(Mesh::PRIMITIVE_LINES, Ref<Texture>());
Rect2 rect;
for(int i=0;i<poly.size();i++) {
for (int i = 0; i < poly.size(); i++) {
Vector2 p,p2;
p = i==edited_point ? edited_point_pos : poly[i];
if ((wip_active && i==poly.size()-1) || (((i+1)%poly.size())==edited_point))
p2=edited_point_pos;
Vector2 p, p2;
p = i == edited_point ? edited_point_pos : poly[i];
if ((wip_active && i == poly.size() - 1) || (((i + 1) % poly.size()) == edited_point))
p2 = edited_point_pos;
else
p2 = poly[(i+1)%poly.size()];
p2 = poly[(i + 1) % poly.size()];
if (i==0)
rect.pos=p;
if (i == 0)
rect.position = p;
else
rect.expand_to(p);
Vector3 point = Vector3(p.x,p.y,depth);
Vector3 next_point = Vector3(p2.x,p2.y,depth);
Vector3 point = Vector3(p.x, p.y, depth);
Vector3 next_point = Vector3(p2.x, p2.y, depth);
imgeom->set_color(Color(1,0.3,0.1,0.8));
imgeom->set_color(Color(1, 0.3, 0.1, 0.8));
imgeom->add_vertex(point);
imgeom->set_color(Color(1,0.3,0.1,0.8));
imgeom->set_color(Color(1, 0.3, 0.1, 0.8));
imgeom->add_vertex(next_point);
//Color col=Color(1,0.3,0.1,0.8);
@@ -422,60 +384,59 @@ void CollisionPolygonEditor::_polygon_draw() {
//vpc->draw_texture(handle,point-handle->get_size()*0.5);
}
rect=rect.grow(1);
rect = rect.grow(1);
AABB r;
r.pos.x=rect.pos.x;
r.pos.y=rect.pos.y;
r.pos.z=depth;
r.size.x=rect.size.x;
r.size.y=rect.size.y;
r.size.z=0;
Rect3 r;
r.position.x = rect.position.x;
r.position.y = rect.position.y;
r.position.z = depth;
r.size.x = rect.size.x;
r.size.y = rect.size.y;
r.size.z = 0;
imgeom->set_color(Color(0.8,0.8,0.8,0.2));
imgeom->add_vertex(r.pos);
imgeom->set_color(Color(0.8,0.8,0.8,0.2));
imgeom->add_vertex(r.pos+Vector3(0.3,0,0));
imgeom->set_color(Color(0.8,0.8,0.8,0.2));
imgeom->add_vertex(r.pos);
imgeom->set_color(Color(0.8,0.8,0.8,0.2));
imgeom->add_vertex(r.pos+Vector3(0.0,0.3,0));
imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
imgeom->add_vertex(r.position);
imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
imgeom->add_vertex(r.position + Vector3(0.3, 0, 0));
imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
imgeom->add_vertex(r.position);
imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
imgeom->add_vertex(r.position + Vector3(0.0, 0.3, 0));
imgeom->set_color(Color(0.8,0.8,0.8,0.2));
imgeom->add_vertex(r.pos+Vector3(r.size.x,0,0));
imgeom->set_color(Color(0.8,0.8,0.8,0.2));
imgeom->add_vertex(r.pos+Vector3(r.size.x,0,0)-Vector3(0.3,0,0));
imgeom->set_color(Color(0.8,0.8,0.8,0.2));
imgeom->add_vertex(r.pos+Vector3(r.size.x,0,0));
imgeom->set_color(Color(0.8,0.8,0.8,0.2));
imgeom->add_vertex(r.pos+Vector3(r.size.x,0,0)+Vector3(0,0.3,0));
imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
imgeom->add_vertex(r.position + Vector3(r.size.x, 0, 0));
imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
imgeom->add_vertex(r.position + Vector3(r.size.x, 0, 0) - Vector3(0.3, 0, 0));
imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
imgeom->add_vertex(r.position + Vector3(r.size.x, 0, 0));
imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
imgeom->add_vertex(r.position + Vector3(r.size.x, 0, 0) + Vector3(0, 0.3, 0));
imgeom->set_color(Color(0.8,0.8,0.8,0.2));
imgeom->add_vertex(r.pos+Vector3(0,r.size.y,0));
imgeom->set_color(Color(0.8,0.8,0.8,0.2));
imgeom->add_vertex(r.pos+Vector3(0,r.size.y,0)-Vector3(0,0.3,0));
imgeom->set_color(Color(0.8,0.8,0.8,0.2));
imgeom->add_vertex(r.pos+Vector3(0,r.size.y,0));
imgeom->set_color(Color(0.8,0.8,0.8,0.2));
imgeom->add_vertex(r.pos+Vector3(0,r.size.y,0)+Vector3(0.3,0,0));
imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
imgeom->add_vertex(r.position + Vector3(0, r.size.y, 0));
imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
imgeom->add_vertex(r.position + Vector3(0, r.size.y, 0) - Vector3(0, 0.3, 0));
imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
imgeom->add_vertex(r.position + Vector3(0, r.size.y, 0));
imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
imgeom->add_vertex(r.position + Vector3(0, r.size.y, 0) + Vector3(0.3, 0, 0));
imgeom->set_color(Color(0.8,0.8,0.8,0.2));
imgeom->add_vertex(r.pos+r.size);
imgeom->set_color(Color(0.8,0.8,0.8,0.2));
imgeom->add_vertex(r.pos+r.size-Vector3(0.3,0,0));
imgeom->set_color(Color(0.8,0.8,0.8,0.2));
imgeom->add_vertex(r.pos+r.size);
imgeom->set_color(Color(0.8,0.8,0.8,0.2));
imgeom->add_vertex(r.pos+r.size-Vector3(0.0,0.3,0));
imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
imgeom->add_vertex(r.position + r.size);
imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
imgeom->add_vertex(r.position + r.size - Vector3(0.3, 0, 0));
imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
imgeom->add_vertex(r.position + r.size);
imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
imgeom->add_vertex(r.position + r.size - Vector3(0.0, 0.3, 0));
imgeom->end();
while(m->get_surface_count()) {
while (m->get_surface_count()) {
m->surface_remove(0);
}
if (poly.size()==0)
if (poly.size() == 0)
return;
Array a;
@@ -484,78 +445,69 @@ void CollisionPolygonEditor::_polygon_draw() {
{
va.resize(poly.size());
PoolVector<Vector3>::Write w=va.write();
for(int i=0;i<poly.size();i++) {
PoolVector<Vector3>::Write w = va.write();
for (int i = 0; i < poly.size(); i++) {
Vector2 p, p2;
p = i == edited_point ? edited_point_pos : poly[i];
Vector2 p,p2;
p = i==edited_point ? edited_point_pos : poly[i];
Vector3 point = Vector3(p.x,p.y,depth);
w[i]=point;
Vector3 point = Vector3(p.x, p.y, depth);
w[i] = point;
}
}
a[Mesh::ARRAY_VERTEX]=va;
m->add_surface(Mesh::PRIMITIVE_POINTS,a);
m->surface_set_material(0,handle_material);
a[Mesh::ARRAY_VERTEX] = va;
m->add_surface_from_arrays(Mesh::PRIMITIVE_POINTS, a);
m->surface_set_material(0, handle_material);
}
void CollisionPolygonEditor::edit(Node *p_collision_polygon) {
if (p_collision_polygon) {
node=p_collision_polygon->cast_to<CollisionPolygon>();
node = p_collision_polygon->cast_to<CollisionPolygon>();
wip.clear();
wip_active=false;
edited_point=-1;
wip_active = false;
edited_point = -1;
p_collision_polygon->add_child(imgeom);
_polygon_draw();
set_process(true);
prev_depth=-1;
prev_depth = -1;
} else {
node=NULL;
node = NULL;
if (imgeom->get_parent())
imgeom->get_parent()->remove_child(imgeom);
set_process(false);
}
}
void CollisionPolygonEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_menu_option"),&CollisionPolygonEditor::_menu_option);
ClassDB::bind_method(D_METHOD("_polygon_draw"),&CollisionPolygonEditor::_polygon_draw);
ClassDB::bind_method(D_METHOD("_node_removed"),&CollisionPolygonEditor::_node_removed);
ClassDB::bind_method(D_METHOD("_menu_option"), &CollisionPolygonEditor::_menu_option);
ClassDB::bind_method(D_METHOD("_polygon_draw"), &CollisionPolygonEditor::_polygon_draw);
ClassDB::bind_method(D_METHOD("_node_removed"), &CollisionPolygonEditor::_node_removed);
}
CollisionPolygonEditor::CollisionPolygonEditor(EditorNode *p_editor) {
node=NULL;
editor=p_editor;
node = NULL;
editor = p_editor;
undo_redo = editor->get_undo_redo();
add_child( memnew( VSeparator ));
button_create = memnew( ToolButton );
add_child(memnew(VSeparator));
button_create = memnew(ToolButton);
add_child(button_create);
button_create->connect("pressed",this,"_menu_option",varray(MODE_CREATE));
button_create->connect("pressed", this, "_menu_option", varray(MODE_CREATE));
button_create->set_toggle_mode(true);
button_edit = memnew( ToolButton );
button_edit = memnew(ToolButton);
add_child(button_edit);
button_edit->connect("pressed",this,"_menu_option",varray(MODE_EDIT));
button_edit->connect("pressed", this, "_menu_option", varray(MODE_EDIT));
button_edit->set_toggle_mode(true);
//add_constant_override("separation",0);
//add_constant_override("separation",0);
#if 0
options = memnew( MenuButton );
@@ -567,46 +519,40 @@ CollisionPolygonEditor::CollisionPolygonEditor(EditorNode *p_editor) {
#endif
mode = MODE_EDIT;
wip_active=false;
imgeom = memnew( ImmediateGeometry );
imgeom->set_transform(Transform(Matrix3(),Vector3(0,0,0.00001)));
wip_active = false;
imgeom = memnew(ImmediateGeometry);
imgeom->set_transform(Transform(Basis(), Vector3(0, 0, 0.00001)));
line_material = Ref<SpatialMaterial>( memnew( SpatialMaterial ));
line_material->set_flag(Material::FLAG_UNSHADED, true);
line_material = Ref<SpatialMaterial>(memnew(SpatialMaterial));
line_material->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
line_material->set_line_width(3.0);
line_material->set_fixed_flag(SpatialMaterial::FLAG_USE_ALPHA, true);
line_material->set_fixed_flag(SpatialMaterial::FLAG_USE_COLOR_ARRAY, true);
line_material->set_parameter(SpatialMaterial::PARAM_DIFFUSE,Color(1,1,1));
line_material->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
line_material->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
line_material->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
line_material->set_albedo(Color(1, 1, 1));
handle_material = Ref<SpatialMaterial>( memnew( SpatialMaterial ));
handle_material->set_flag(Material::FLAG_UNSHADED, true);
handle_material->set_fixed_flag(SpatialMaterial::FLAG_USE_POINT_SIZE, true);
handle_material->set_parameter(SpatialMaterial::PARAM_DIFFUSE,Color(1,1,1));
handle_material->set_fixed_flag(SpatialMaterial::FLAG_USE_ALPHA, true);
handle_material->set_fixed_flag(SpatialMaterial::FLAG_USE_COLOR_ARRAY, false);
Ref<Texture> handle=editor->get_gui_base()->get_icon("Editor3DHandle","EditorIcons");
handle_material = Ref<SpatialMaterial>(memnew(SpatialMaterial));
handle_material->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
handle_material->set_flag(SpatialMaterial::FLAG_USE_POINT_SIZE, true);
handle_material->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
handle_material->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
handle_material->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
Ref<Texture> handle = editor->get_gui_base()->get_icon("Editor3DHandle", "EditorIcons");
handle_material->set_point_size(handle->get_width());
handle_material->set_texture(SpatialMaterial::PARAM_DIFFUSE,handle);
handle_material->set_texture(SpatialMaterial::TEXTURE_ALBEDO, handle);
pointsm = memnew( MeshInstance );
pointsm = memnew(MeshInstance);
imgeom->add_child(pointsm);
m = Ref<Mesh>( memnew( Mesh ) );
m.instance();
pointsm->set_mesh(m);
pointsm->set_transform(Transform(Matrix3(),Vector3(0,0,0.00001)));
pointsm->set_transform(Transform(Basis(), Vector3(0, 0, 0.00001)));
}
CollisionPolygonEditor::~CollisionPolygonEditor() {
memdelete( imgeom );
memdelete(imgeom);
}
void CollisionPolygonEditorPlugin::edit(Object *p_object) {
collision_polygon_editor->edit(p_object->cast_to<Node>());
@@ -614,7 +560,7 @@ void CollisionPolygonEditorPlugin::edit(Object *p_object) {
bool CollisionPolygonEditorPlugin::handles(Object *p_object) const {
return p_object->is_type("CollisionPolygon");
return p_object->is_class("CollisionPolygon");
}
void CollisionPolygonEditorPlugin::make_visible(bool p_visible) {
@@ -626,24 +572,16 @@ void CollisionPolygonEditorPlugin::make_visible(bool p_visible) {
collision_polygon_editor->hide();
collision_polygon_editor->edit(NULL);
}
}
CollisionPolygonEditorPlugin::CollisionPolygonEditorPlugin(EditorNode *p_node) {
editor=p_node;
collision_polygon_editor = memnew( CollisionPolygonEditor(p_node) );
editor = p_node;
collision_polygon_editor = memnew(CollisionPolygonEditor(p_node));
SpatialEditor::get_singleton()->add_control_to_menu_panel(collision_polygon_editor);
collision_polygon_editor->hide();
}
CollisionPolygonEditorPlugin::~CollisionPolygonEditorPlugin()
{
CollisionPolygonEditorPlugin::~CollisionPolygonEditorPlugin() {
}
#endif