You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-05 12:10:55 +00:00
Lots of work on Audio & Physics engine:
-Added new 3D stream player node -Added ability for Area to capture sound from streams -Added small features in physics to be able to properly guess distance to areas for sound -Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children -Fixed KinematicBody API to make it the same as 2D.
This commit is contained in:
@@ -6343,21 +6343,17 @@ EditorNode::EditorNode() {
|
||||
|
||||
add_editor_plugin( memnew( ShaderEditorPlugin(this,false) ) );*/
|
||||
add_editor_plugin(memnew(CameraEditorPlugin(this)));
|
||||
// add_editor_plugin( memnew( SampleEditorPlugin(this) ) );
|
||||
// add_editor_plugin( memnew( SampleLibraryEditorPlugin(this) ) );
|
||||
add_editor_plugin(memnew(ThemeEditorPlugin(this)));
|
||||
add_editor_plugin(memnew(MultiMeshEditorPlugin(this)));
|
||||
add_editor_plugin(memnew(MeshInstanceEditorPlugin(this)));
|
||||
add_editor_plugin(memnew(AnimationTreeEditorPlugin(this)));
|
||||
//add_editor_plugin( memnew( SamplePlayerEditorPlugin(this) ) ); - this is kind of useless at this point
|
||||
//add_editor_plugin( memnew( MeshLibraryEditorPlugin(this) ) );
|
||||
//add_editor_plugin( memnew( StreamEditorPlugin(this) ) );
|
||||
add_editor_plugin(memnew(StyleBoxEditorPlugin(this)));
|
||||
add_editor_plugin(memnew(ParticlesEditorPlugin(this)));
|
||||
add_editor_plugin(memnew(ResourcePreloaderEditorPlugin(this)));
|
||||
add_editor_plugin(memnew(ItemListEditorPlugin(this)));
|
||||
//add_editor_plugin( memnew( RichTextEditorPlugin(this) ) );
|
||||
//add_editor_plugin( memnew( CollisionPolygonEditorPlugin(this) ) );
|
||||
add_editor_plugin(memnew(CollisionPolygonEditorPlugin(this)));
|
||||
add_editor_plugin(memnew(CollisionPolygon2DEditorPlugin(this)));
|
||||
add_editor_plugin(memnew(TileSetEditorPlugin(this)));
|
||||
add_editor_plugin(memnew(TileMapEditorPlugin(this)));
|
||||
@@ -6367,7 +6363,6 @@ EditorNode::EditorNode() {
|
||||
add_editor_plugin(memnew(GIProbeEditorPlugin(this)));
|
||||
add_editor_plugin(memnew(Path2DEditorPlugin(this)));
|
||||
add_editor_plugin(memnew(PathEditorPlugin(this)));
|
||||
//add_editor_plugin( memnew( BakedLightEditorPlugin(this) ) );
|
||||
add_editor_plugin(memnew(Line2DEditorPlugin(this)));
|
||||
add_editor_plugin(memnew(Polygon2DEditorPlugin(this)));
|
||||
add_editor_plugin(memnew(LightOccluder2DEditorPlugin(this)));
|
||||
|
||||
Reference in New Issue
Block a user