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Lots of work on Audio & Physics engine:
-Added new 3D stream player node -Added ability for Area to capture sound from streams -Added small features in physics to be able to properly guess distance to areas for sound -Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children -Fixed KinematicBody API to make it the same as 2D.
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@@ -42,6 +42,8 @@ class Engine {
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String _custom_level;
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uint64_t frames_drawn;
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uint32_t _frame_delay;
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uint64_t _frame_ticks;
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float _frame_step;
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int ips;
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float _fps;
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@@ -72,6 +74,8 @@ public:
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uint64_t get_fixed_frames() const { return _fixed_frames; }
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uint64_t get_idle_frames() const { return _idle_frames; }
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bool is_in_fixed_frame() const { return _in_fixed; }
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uint64_t get_idle_frame_ticks() const { return _frame_ticks; }
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float get_idle_frame_step() const { return _frame_step; }
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void set_time_scale(float p_scale);
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float get_time_scale() const;
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