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mirror of https://github.com/godotengine/godot.git synced 2025-11-11 13:10:58 +00:00

Lots of work on Audio & Physics engine:

-Added new 3D stream player node
-Added ability for Area to capture sound from streams
-Added small features in physics to be able to properly guess distance to areas for sound
-Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children
-Fixed KinematicBody API to make it the same as 2D.
This commit is contained in:
Juan Linietsky
2017-07-15 01:23:10 -03:00
parent e64b82ebfc
commit 2e73be99d8
64 changed files with 3834 additions and 2497 deletions

View File

@@ -42,6 +42,8 @@ class Engine {
String _custom_level;
uint64_t frames_drawn;
uint32_t _frame_delay;
uint64_t _frame_ticks;
float _frame_step;
int ips;
float _fps;
@@ -72,6 +74,8 @@ public:
uint64_t get_fixed_frames() const { return _fixed_frames; }
uint64_t get_idle_frames() const { return _idle_frames; }
bool is_in_fixed_frame() const { return _in_fixed; }
uint64_t get_idle_frame_ticks() const { return _frame_ticks; }
float get_idle_frame_step() const { return _frame_step; }
void set_time_scale(float p_scale);
float get_time_scale() const;