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Lots of work on Audio & Physics engine:
-Added new 3D stream player node -Added ability for Area to capture sound from streams -Added small features in physics to be able to properly guess distance to areas for sound -Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children -Fixed KinematicBody API to make it the same as 2D.
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@@ -119,4 +119,6 @@ Engine::Engine() {
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_fixed_frames = 0;
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_idle_frames = 0;
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_in_fixed = false;
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_frame_ticks = 0;
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_frame_step = 0;
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}
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