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Lots of work on Audio & Physics engine:

-Added new 3D stream player node
-Added ability for Area to capture sound from streams
-Added small features in physics to be able to properly guess distance to areas for sound
-Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children
-Fixed KinematicBody API to make it the same as 2D.
This commit is contained in:
Juan Linietsky
2017-07-15 01:23:10 -03:00
parent e64b82ebfc
commit 2e73be99d8
64 changed files with 3834 additions and 2497 deletions

View File

@@ -119,4 +119,6 @@ Engine::Engine() {
_fixed_frames = 0;
_idle_frames = 0;
_in_fixed = false;
_frame_ticks = 0;
_frame_step = 0;
}