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Fix Vector4::min_axis_index for equal components

The documentation says if all components are equal it must return AXIS_W but it was returning AXIS_X.
This commit is contained in:
Raul Santos
2022-08-01 04:37:07 +02:00
parent 6d599ed90b
commit 2e5cf62dee
2 changed files with 2 additions and 2 deletions

View File

@@ -89,7 +89,7 @@ Vector4::Axis Vector4::min_axis_index() const {
uint32_t min_index = 0;
real_t min_value = x;
for (uint32_t i = 1; i < 4; i++) {
if (operator[](i) < min_value) {
if (operator[](i) <= min_value) {
min_index = i;
min_value = operator[](i);
}

View File

@@ -47,7 +47,7 @@ Vector4i::Axis Vector4i::min_axis_index() const {
uint32_t min_index = 0;
int32_t min_value = x;
for (uint32_t i = 1; i < 4; i++) {
if (operator[](i) < min_value) {
if (operator[](i) <= min_value) {
min_index = i;
min_value = operator[](i);
}