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Fix perspective button hide when it should be actually disabled
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@@ -3001,7 +3001,7 @@ void SpatialEditorViewport::set_state(const Dictionary &p_state) {
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previewing = Object::cast_to<Camera>(pv);
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previewing = Object::cast_to<Camera>(pv);
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previewing->connect("tree_exiting", this, "_preview_exited_scene");
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previewing->connect("tree_exiting", this, "_preview_exited_scene");
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VS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), previewing->get_camera()); //replace
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VS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), previewing->get_camera()); //replace
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view_menu->hide();
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view_menu->set_disabled(true);
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surface->update();
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surface->update();
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preview_camera->set_pressed(true);
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preview_camera->set_pressed(true);
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preview_camera->show();
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preview_camera->show();
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