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Show last added action on Input Map and implement InputEvent "=="
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@@ -34,8 +34,52 @@
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*/
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bool InputEvent::operator==(const InputEvent &p_event) const {
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if (type != p_event.type){
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return false;
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}
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return true;
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switch(type) {
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case KEY:
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return key.unicode == p_event.key.unicode
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&& key.scancode == p_event.key.scancode
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&& key.echo == p_event.key.echo
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&& key.pressed == p_event.key.pressed
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&& key.mod == p_event.key.mod;
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case MOUSE_MOTION:
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return mouse_motion.x == p_event.mouse_motion.x
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&& mouse_motion.y == p_event.mouse_motion.y
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&& mouse_motion.relative_x == p_event.mouse_motion.relative_y
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&& mouse_motion.button_mask == p_event.mouse_motion.button_mask
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&& key.mod == p_event.key.mod;
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case MOUSE_BUTTON:
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return mouse_button.pressed == p_event.mouse_button.pressed
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&& mouse_button.x == p_event.mouse_button.x
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&& mouse_button.y == p_event.mouse_button.y
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&& mouse_button.button_index == p_event.mouse_button.button_index
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&& mouse_button.button_mask == p_event.mouse_button.button_mask
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&& key.mod == p_event.key.mod;
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case JOYSTICK_MOTION:
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return joy_motion.axis == p_event.joy_motion.axis
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&& joy_motion.axis_value == p_event.joy_motion.axis_value;
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case JOYSTICK_BUTTON:
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return joy_button.pressed == p_event.joy_button.pressed
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&& joy_button.button_index == p_event.joy_button.button_index
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&& joy_button.pressure == p_event.joy_button.pressure;
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case SCREEN_TOUCH:
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return screen_touch.pressed == p_event.screen_touch.pressed
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&& screen_touch.index == p_event.screen_touch.index
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&& screen_touch.x == p_event.screen_touch.x
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&& screen_touch.y == p_event.screen_touch.y;
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case SCREEN_DRAG:
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return screen_drag.index == p_event.screen_drag.index
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&& screen_drag.x == p_event.screen_drag.x
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&& screen_drag.y == p_event.screen_drag.y;
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case ACTION:
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return action.action == p_event.action.action
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&& action.pressed == p_event.action.pressed;
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}
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return false;
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}
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InputEvent::operator String() const {
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