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Let EditorPlugins set editor/distraction-free mode
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@@ -149,6 +149,10 @@ Vector<Ref<Texture> > EditorInterface::make_mesh_previews(const Vector<Ref<Mesh>
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return textures;
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}
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void EditorInterface::set_main_screen_editor(const String &p_name) {
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EditorNode::get_singleton()->select_editor_by_name(p_name);
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}
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Control *EditorInterface::get_editor_viewport() {
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return EditorNode::get_singleton()->get_viewport();
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@@ -260,6 +264,10 @@ void EditorInterface::save_scene_as(const String &p_scene, bool p_with_preview)
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EditorNode::get_singleton()->save_scene_to_path(p_scene, p_with_preview);
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}
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void EditorInterface::set_distraction_free_mode(bool p_enter) {
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EditorNode::get_singleton()->set_distraction_free_mode(p_enter);
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}
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EditorInterface *EditorInterface::singleton = NULL;
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void EditorInterface::_bind_methods() {
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@@ -288,6 +296,9 @@ void EditorInterface::_bind_methods() {
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ClassDB::bind_method(D_METHOD("save_scene"), &EditorInterface::save_scene);
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ClassDB::bind_method(D_METHOD("save_scene_as", "path", "with_preview"), &EditorInterface::save_scene_as, DEFVAL(true));
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ClassDB::bind_method(D_METHOD("set_main_screen_editor", "name"), &EditorInterface::set_main_screen_editor);
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ClassDB::bind_method(D_METHOD("set_distraction_free_mode", "enter"), &EditorInterface::set_distraction_free_mode);
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}
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EditorInterface::EditorInterface() {
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