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Fix² behavior of ResourceFormatLoader CACHE_MODE_REPLACE

This commit is contained in:
kobewi
2024-01-09 15:48:48 +01:00
parent 8297ec949b
commit 2e09985c0d
2 changed files with 23 additions and 6 deletions

View File

@@ -6170,8 +6170,7 @@ void EditorNode::reload_instances_with_path_in_edited_scenes(const String &p_ins
if (edited_scene_map.size() > 0) {
// Reload the new instance.
Error err;
Ref<PackedScene> instance_scene_packed_scene = ResourceLoader::load(p_instance_path, "", ResourceFormatLoader::CACHE_MODE_IGNORE, &err);
instance_scene_packed_scene->set_path(p_instance_path, true);
Ref<PackedScene> instance_scene_packed_scene = ResourceLoader::load(p_instance_path, "", ResourceFormatLoader::CACHE_MODE_REPLACE, &err);
ERR_FAIL_COND(err != OK);
ERR_FAIL_COND(instance_scene_packed_scene.is_null());
@@ -6278,8 +6277,7 @@ void EditorNode::reload_instances_with_path_in_edited_scenes(const String &p_ins
// be properly updated.
for (String path : required_load_paths) {
if (!local_scene_cache.find(path)) {
current_packed_scene = ResourceLoader::load(path, "", ResourceFormatLoader::CACHE_MODE_IGNORE, &err);
current_packed_scene->set_path(path, true);
current_packed_scene = ResourceLoader::load(path, "", ResourceFormatLoader::CACHE_MODE_REPLACE, &err);
local_scene_cache[path] = current_packed_scene;
} else {
current_packed_scene = local_scene_cache[path];