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Rename Rect2 and Rect2i clip() to intersection()
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@@ -63,7 +63,7 @@ void BitMap::create_from_image_alpha(const Ref<Image> &p_image, float p_threshol
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}
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void BitMap::set_bit_rect(const Rect2 &p_rect, bool p_value) {
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Rect2i current = Rect2i(0, 0, width, height).clip(p_rect);
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Rect2i current = Rect2i(0, 0, width, height).intersection(p_rect);
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uint8_t *data = bitmask.ptrw();
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for (int i = current.position.x; i < current.position.x + current.size.x; i++) {
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@@ -482,7 +482,7 @@ static void fill_bits(const BitMap *p_src, Ref<BitMap> &p_map, const Point2i &p_
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}
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Vector<Vector<Vector2>> BitMap::clip_opaque_to_polygons(const Rect2 &p_rect, float p_epsilon) const {
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Rect2i r = Rect2i(0, 0, width, height).clip(p_rect);
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Rect2i r = Rect2i(0, 0, width, height).intersection(p_rect);
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print_verbose("BitMap: Rect: " + r);
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Point2i from;
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@@ -522,7 +522,7 @@ void BitMap::grow_mask(int p_pixels, const Rect2 &p_rect) {
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bool bit_value = p_pixels > 0;
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p_pixels = Math::abs(p_pixels);
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Rect2i r = Rect2i(0, 0, width, height).clip(p_rect);
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Rect2i r = Rect2i(0, 0, width, height).intersection(p_rect);
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Ref<BitMap> copy;
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copy.instance();
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@@ -1253,7 +1253,7 @@ bool AtlasTexture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect,
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Vector2 scale = p_rect.size / src.size;
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src.position += (rc.position - margin.position);
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Rect2 src_c = rc.clip(src);
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Rect2 src_c = rc.intersection(src);
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if (src_c.size == Size2()) {
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return false;
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}
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@@ -1575,7 +1575,7 @@ void LargeTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, cons
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if (!p_src_rect.intersects(rect)) {
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continue;
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}
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Rect2 local = p_src_rect.clip(rect);
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Rect2 local = p_src_rect.intersection(rect);
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Rect2 target = local;
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target.size *= scale;
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target.position = p_rect.position + (p_src_rect.position + rect.position) * scale;
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