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Merge pull request #58357 from BastiaanOlij/fix_external_viewport_texture

This commit is contained in:
Rémi Verschelde
2022-03-07 13:18:33 +01:00
committed by GitHub
4 changed files with 49 additions and 148 deletions

View File

@@ -5340,20 +5340,19 @@ void RasterizerStorageGLES2::_render_target_clear(RenderTarget *rt) {
rt->fbo = 0;
}
Texture *tex = texture_owner.get(rt->texture);
tex->alloc_height = 0;
tex->alloc_width = 0;
tex->width = 0;
tex->height = 0;
tex->active = false;
if (rt->external.fbo != 0) {
// free this
glDeleteFramebuffers(1, &rt->external.fbo);
// clean up our texture
Texture *t = texture_owner.get(rt->external.texture);
t->tex_id = 0;
t->alloc_height = 0;
t->alloc_width = 0;
t->width = 0;
t->height = 0;
t->active = false;
texture_owner.free(rt->external.texture);
memdelete(t);
// reset our texture back to the original
tex->tex_id = rt->color;
if (rt->external.depth != 0 && rt->external.depth_owned) {
glDeleteRenderbuffers(1, &rt->external.depth);
@@ -5375,13 +5374,6 @@ void RasterizerStorageGLES2::_render_target_clear(RenderTarget *rt) {
rt->depth = 0;
}
Texture *tex = texture_owner.get(rt->texture);
tex->alloc_height = 0;
tex->alloc_width = 0;
tex->width = 0;
tex->height = 0;
tex->active = false;
if (rt->copy_screen_effect.color) {
glDeleteFramebuffers(1, &rt->copy_screen_effect.fbo);
rt->copy_screen_effect.fbo = 0;
@@ -5477,11 +5469,7 @@ RID RasterizerStorageGLES2::render_target_get_texture(RID p_render_target) const
RenderTarget *rt = render_target_owner.getornull(p_render_target);
ERR_FAIL_COND_V(!rt, RID());
if (rt->external.fbo == 0) {
return rt->texture;
} else {
return rt->external.texture;
}
return rt->texture;
}
uint32_t RasterizerStorageGLES2::render_target_get_depth_texture_id(RID p_render_target) const {
@@ -5509,68 +5497,32 @@ void RasterizerStorageGLES2::render_target_set_external_texture(RID p_render_tar
glDeleteRenderbuffers(1, &rt->external.depth);
}
// clean up our texture
Texture *t = texture_owner.get(rt->external.texture);
t->tex_id = 0;
t->alloc_height = 0;
t->alloc_width = 0;
t->width = 0;
t->height = 0;
t->active = false;
texture_owner.free(rt->external.texture);
memdelete(t);
// reset our texture back to the original
Texture *t = texture_owner.get(rt->texture);
t->tex_id = rt->color;
t->width = rt->width;
t->alloc_width = rt->width;
t->height = rt->height;
t->alloc_height = rt->height;
rt->external.fbo = 0;
rt->external.color = 0;
rt->external.depth = 0;
}
} else {
Texture *t;
if (rt->external.fbo == 0) {
// create our fbo
glGenFramebuffers(1, &rt->external.fbo);
glBindFramebuffer(GL_FRAMEBUFFER, rt->external.fbo);
// allocate a texture
t = memnew(Texture);
t->type = VS::TEXTURE_TYPE_2D;
t->flags = 0;
t->width = 0;
t->height = 0;
t->alloc_height = 0;
t->alloc_width = 0;
t->format = Image::FORMAT_RGBA8;
t->target = GL_TEXTURE_2D;
t->gl_format_cache = 0;
t->gl_internal_format_cache = 0;
t->gl_type_cache = 0;
t->data_size = 0;
t->compressed = false;
t->srgb = false;
t->total_data_size = 0;
t->ignore_mipmaps = false;
t->mipmaps = 1;
t->active = true;
t->tex_id = 0;
t->render_target = rt;
rt->external.texture = texture_owner.make_rid(t);
} else {
// bind our frame buffer
glBindFramebuffer(GL_FRAMEBUFFER, rt->external.fbo);
// find our texture
t = texture_owner.get(rt->external.texture);
}
// set our texture
t->tex_id = p_texture_id;
// bind our frame buffer
glBindFramebuffer(GL_FRAMEBUFFER, rt->external.fbo);
rt->external.color = p_texture_id;
// size shouldn't be different
// Set our texture to the new image, note that we expect formats to be the same (or compatible) so we don't change those
Texture *t = texture_owner.get(rt->texture);
t->tex_id = p_texture_id;
t->width = rt->width;
t->height = rt->height;
t->alloc_height = rt->width;