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Allow using between 1 and 8 cascades for SDFGI
This provides more flexibility between performance and quality adjustments, especially when using SDFGI for small-scale levels (which can be useful for procedurally generated scenes).
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@@ -2388,10 +2388,6 @@ void RenderingServer::_bind_methods() {
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BIND_ENUM_CONSTANT(ENV_SSIL_QUALITY_HIGH);
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BIND_ENUM_CONSTANT(ENV_SSIL_QUALITY_ULTRA);
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BIND_ENUM_CONSTANT(ENV_SDFGI_CASCADES_4);
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BIND_ENUM_CONSTANT(ENV_SDFGI_CASCADES_6);
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BIND_ENUM_CONSTANT(ENV_SDFGI_CASCADES_8);
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BIND_ENUM_CONSTANT(ENV_SDFGI_Y_SCALE_DISABLED);
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BIND_ENUM_CONSTANT(ENV_SDFGI_Y_SCALE_75_PERCENT);
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BIND_ENUM_CONSTANT(ENV_SDFGI_Y_SCALE_50_PERCENT);
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