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-Fixes to how hashing happened, now StringName and NodePath use default hasher, this was leading to some severe slowdown in scenarios
-Fixes to some duplication scenarios for instanced scenes
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@@ -137,7 +137,7 @@ class VisualScriptEditor : public ScriptEditorBase {
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Vector<Pair<Variant::Type, String> > args;
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};
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HashMap<StringName, Ref<StyleBox>, StringNameHasher> node_styles;
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HashMap<StringName, Ref<StyleBox> > node_styles;
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StringName edited_func;
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void _update_graph_connections();
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