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-Fixes to how hashing happened, now StringName and NodePath use default hasher, this was leading to some severe slowdown in scenarios

-Fixes to some duplication scenarios for instanced scenes
This commit is contained in:
Juan Linietsky
2018-07-02 15:08:35 -03:00
parent ecee0c92ff
commit 2dc738ce27
14 changed files with 94 additions and 52 deletions

View File

@@ -137,7 +137,7 @@ class VisualScriptEditor : public ScriptEditorBase {
Vector<Pair<Variant::Type, String> > args;
};
HashMap<StringName, Ref<StyleBox>, StringNameHasher> node_styles;
HashMap<StringName, Ref<StyleBox> > node_styles;
StringName edited_func;
void _update_graph_connections();