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CPU lightmapper environment energy fixes.
* Better handling of the scene's environment energy in the lightmapper bakes. * Fixed a bug where ProceduralSky::get_panorama() returned a reference instead of a copy. * Removed includes to Embree's internal header files.
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@@ -30,12 +30,7 @@
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#include "lightmap_raycaster.h"
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// From Embree.
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#include <math/vec2.h>
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#include <math/vec3.h>
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#include <xmmintrin.h>
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using namespace embree;
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#include <pmmintrin.h>
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LightmapRaycaster *LightmapRaycasterEmbree::create_embree_raycaster() {
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return memnew(LightmapRaycasterEmbree);
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@@ -135,23 +130,22 @@ void LightmapRaycasterEmbree::add_mesh(const Vector<Vector3> &p_vertices, const
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ERR_FAIL_COND(vertex_count % 3 != 0);
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ERR_FAIL_COND(vertex_count != p_uv2s.size());
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ERR_FAIL_COND(!p_normals.empty() && vertex_count != p_normals.size());
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Vector3 *embree_vertices = (Vector3 *)rtcSetNewGeometryBuffer(embree_mesh, RTC_BUFFER_TYPE_VERTEX, 0, RTC_FORMAT_FLOAT3, sizeof(Vector3), vertex_count);
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copymem(embree_vertices, p_vertices.ptr(), sizeof(Vector3) * vertex_count);
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Vector2 *embree_light_uvs = (Vector2 *)rtcSetNewGeometryBuffer(embree_mesh, RTC_BUFFER_TYPE_VERTEX_ATTRIBUTE, 0, RTC_FORMAT_FLOAT2, sizeof(Vector2), vertex_count);
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copymem(embree_light_uvs, p_uv2s.ptr(), sizeof(Vector2) * vertex_count);
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Vec3fa *embree_vertices = (Vec3fa *)rtcSetNewGeometryBuffer(embree_mesh, RTC_BUFFER_TYPE_VERTEX, 0, RTC_FORMAT_FLOAT3, sizeof(Vec3fa), vertex_count);
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Vec2fa *embree_light_uvs = (Vec2fa *)rtcSetNewGeometryBuffer(embree_mesh, RTC_BUFFER_TYPE_VERTEX_ATTRIBUTE, 0, RTC_FORMAT_FLOAT2, sizeof(Vec2fa), vertex_count);
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uint32_t *embree_triangles = (uint32_t *)rtcSetNewGeometryBuffer(embree_mesh, RTC_BUFFER_TYPE_INDEX, 0, RTC_FORMAT_UINT3, sizeof(uint32_t) * 3, vertex_count / 3);
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Vec3fa *embree_normals = nullptr;
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if (!p_normals.empty()) {
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embree_normals = (Vec3fa *)rtcSetNewGeometryBuffer(embree_mesh, RTC_BUFFER_TYPE_VERTEX_ATTRIBUTE, 1, RTC_FORMAT_FLOAT3, sizeof(Vec3fa), vertex_count);
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for (int i = 0; i < vertex_count; i++) {
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embree_triangles[i] = i;
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}
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for (int i = 0; i < vertex_count; i++) {
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embree_vertices[i] = Vec3fa(p_vertices[i].x, p_vertices[i].y, p_vertices[i].z);
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embree_light_uvs[i] = Vec2fa(p_uv2s[i].x, p_uv2s[i].y);
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if (embree_normals != nullptr) {
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embree_normals[i] = Vec3fa(p_normals[i].x, p_normals[i].y, p_normals[i].z);
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}
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embree_triangles[i] = i;
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if (!p_normals.empty()) {
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Vector3 *embree_normals = (Vector3 *)rtcSetNewGeometryBuffer(embree_mesh, RTC_BUFFER_TYPE_VERTEX_ATTRIBUTE, 1, RTC_FORMAT_FLOAT3, sizeof(Vector3), vertex_count);
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copymem(embree_normals, p_normals.ptr(), sizeof(Vector3) * vertex_count);
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}
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rtcCommitGeometry(embree_mesh);
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