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-Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to make it more GLSL compatible
-Fixed referencing of world_transform in fragment shader not working -Fixed unsycn bug related to getting shader param list from the server -Fixed getting all textures from shader properly, fixes #8353
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@@ -2549,12 +2549,14 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
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} break;
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default: {}
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default: {
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ok = false;
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}
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}
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if (!ok) {
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_set_error("Invalid member for expression: ." + ident);
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_set_error("Invalid member for " + get_datatype_name(dt) + " expression: ." + ident);
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return NULL;
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}
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