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Hide the first --print-fps outputs after the engine has started

The first 2 or 3 prints are inaccurate since the engine has just
started at that point.
This commit is contained in:
Hugo Locurcio
2022-04-12 00:23:22 +02:00
parent d64fc0c114
commit 2d56dfb746
2 changed files with 12 additions and 5 deletions

View File

@@ -2634,6 +2634,7 @@ bool Main::start() {
uint64_t Main::last_ticks = 0;
uint32_t Main::frames = 0;
uint32_t Main::hide_print_fps_attempts = 3;
uint32_t Main::frame = 0;
bool Main::force_redraw_requested = false;
int Main::iterating = 0;
@@ -2774,12 +2775,17 @@ bool Main::iteration() {
Engine::get_singleton()->_process_frames++;
if (frame > 1000000) {
if (editor || project_manager) {
if (print_fps) {
print_line(vformat("Editor FPS: %d (%s mspf)", frames, rtos(1000.0 / frames).pad_decimals(2)));
// Wait a few seconds before printing FPS, as FPS reporting just after the engine has started is inaccurate.
if (hide_print_fps_attempts == 0) {
if (editor || project_manager) {
if (print_fps) {
print_line(vformat("Editor FPS: %d (%s mspf)", frames, rtos(1000.0 / frames).pad_decimals(2)));
}
} else if (print_fps || GLOBAL_GET("debug/settings/stdout/print_fps")) {
print_line(vformat("Project FPS: %d (%s mspf)", frames, rtos(1000.0 / frames).pad_decimals(2)));
}
} else if (GLOBAL_GET("debug/settings/stdout/print_fps") || print_fps) {
print_line(vformat("Project FPS: %d (%s mspf)", frames, rtos(1000.0 / frames).pad_decimals(2)));
} else {
hide_print_fps_attempts--;
}
Engine::get_singleton()->_fps = frames;