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Remove the 3D camera gizmo icon
The gizmo icon obstructed the line-based camera gizmo, which made it difficult to see the actual camera orientation. This also removes the unused SpatialStreamPlayer gizmo icon. This closes https://github.com/godotengine/godot-proposals/issues/425.
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@@ -1229,7 +1229,6 @@ CameraSpatialGizmoPlugin::CameraSpatialGizmoPlugin() {
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Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/camera", Color(0.8, 0.4, 0.8));
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create_material("camera_material", gizmo_color);
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create_icon_material("camera_icon", SpatialEditor::get_singleton()->get_icon("GizmoCamera", "EditorIcons"));
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create_handle_material("handles");
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}
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@@ -1341,7 +1340,6 @@ void CameraSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
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Vector<Vector3> handles;
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Ref<Material> material = get_material("camera_material", p_gizmo);
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Ref<Material> icon = get_material("camera_icon", p_gizmo);
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#define ADD_TRIANGLE(m_a, m_b, m_c) \
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{ \
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@@ -1436,7 +1434,6 @@ void CameraSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
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#undef ADD_QUAD
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p_gizmo->add_lines(lines, material);
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p_gizmo->add_unscaled_billboard(icon, 0.05);
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p_gizmo->add_handles(handles, get_material("handles"));
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ClippedCamera *clipcam = Object::cast_to<ClippedCamera>(camera);
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