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Remove the 3D camera gizmo icon

The gizmo icon obstructed the line-based camera gizmo, which made it
difficult to see the actual camera orientation.

This also removes the unused SpatialStreamPlayer gizmo icon.

This closes https://github.com/godotengine/godot-proposals/issues/425.
This commit is contained in:
Hugo Locurcio
2020-01-31 15:58:13 +01:00
parent 8c3b14bed7
commit 2d529e6d63
2 changed files with 0 additions and 4 deletions

View File

@@ -1229,7 +1229,6 @@ CameraSpatialGizmoPlugin::CameraSpatialGizmoPlugin() {
Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/camera", Color(0.8, 0.4, 0.8));
create_material("camera_material", gizmo_color);
create_icon_material("camera_icon", SpatialEditor::get_singleton()->get_icon("GizmoCamera", "EditorIcons"));
create_handle_material("handles");
}
@@ -1341,7 +1340,6 @@ void CameraSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
Vector<Vector3> handles;
Ref<Material> material = get_material("camera_material", p_gizmo);
Ref<Material> icon = get_material("camera_icon", p_gizmo);
#define ADD_TRIANGLE(m_a, m_b, m_c) \
{ \
@@ -1436,7 +1434,6 @@ void CameraSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
#undef ADD_QUAD
p_gizmo->add_lines(lines, material);
p_gizmo->add_unscaled_billboard(icon, 0.05);
p_gizmo->add_handles(handles, get_material("handles"));
ClippedCamera *clipcam = Object::cast_to<ClippedCamera>(camera);