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Apply clang-format again to recent changes
Also add missing copyright headers. [ci skip]
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@@ -609,7 +609,6 @@ private:
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void _license_tree_selected();
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void _license_tree_selected();
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protected:
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protected:
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void _notification(int p_what);
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void _notification(int p_what);
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static void _bind_methods();
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static void _bind_methods();
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@@ -1,10 +1,39 @@
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/*************************************************************************/
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/* gd_native_library_editor.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifdef TOOLS_ENABLED
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#ifdef TOOLS_ENABLED
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#include "gd_native_library_editor.h"
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#include "gd_native_library_editor.h"
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#include "gdnative.h"
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#include "gdnative.h"
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void GDNativeLibraryEditor::_find_gdnative_singletons(EditorFileSystemDirectory *p_dir, const Set<String> &enabled_list) {
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void GDNativeLibraryEditor::_find_gdnative_singletons(EditorFileSystemDirectory *p_dir, const Set<String> &enabled_list) {
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// check children
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// check children
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for (int i = 0; i < p_dir->get_file_count(); i++) {
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for (int i = 0; i < p_dir->get_file_count(); i++) {
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@@ -34,8 +63,6 @@ void GDNativeLibraryEditor::_find_gdnative_singletons(EditorFileSystemDirectory
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for (int i = 0; i < p_dir->get_subdir_count(); i++) {
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for (int i = 0; i < p_dir->get_subdir_count(); i++) {
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_find_gdnative_singletons(p_dir->get_subdir(i), enabled_list);
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_find_gdnative_singletons(p_dir->get_subdir(i), enabled_list);
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}
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}
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}
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}
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void GDNativeLibraryEditor::_update_libraries() {
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void GDNativeLibraryEditor::_update_libraries() {
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@@ -59,7 +86,6 @@ void GDNativeLibraryEditor::_update_libraries() {
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}
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}
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updating = false;
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updating = false;
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}
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}
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void GDNativeLibraryEditor::_item_edited() {
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void GDNativeLibraryEditor::_item_edited() {
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@@ -107,8 +133,7 @@ void GDNativeLibraryEditor::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_item_edited"), &GDNativeLibraryEditor::_item_edited);
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ClassDB::bind_method(D_METHOD("_item_edited"), &GDNativeLibraryEditor::_item_edited);
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}
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}
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GDNativeLibraryEditor::GDNativeLibraryEditor()
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GDNativeLibraryEditor::GDNativeLibraryEditor() {
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{
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libraries = memnew(Tree);
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libraries = memnew(Tree);
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libraries->set_columns(2);
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libraries->set_columns(2);
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libraries->set_column_titles_visible(true);
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libraries->set_column_titles_visible(true);
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@@ -119,4 +144,5 @@ GDNativeLibraryEditor::GDNativeLibraryEditor()
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updating = false;
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updating = false;
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libraries->connect("item_edited", this, "_item_edited");
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libraries->connect("item_edited", this, "_item_edited");
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}
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}
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#endif
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#endif // TOOLS_ENABLED
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@@ -1,12 +1,40 @@
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/*************************************************************************/
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/* gd_native_library_editor.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef GD_NATIVE_LIBRARY_EDITOR_H
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#ifndef GD_NATIVE_LIBRARY_EDITOR_H
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#define GD_NATIVE_LIBRARY_EDITOR_H
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#define GD_NATIVE_LIBRARY_EDITOR_H
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#ifdef TOOLS_ENABLED
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#ifdef TOOLS_ENABLED
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#include "editor/project_settings_editor.h"
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#include "editor/editor_file_system.h"
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#include "editor/editor_file_system.h"
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#include "editor/project_settings_editor.h"
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class GDNativeLibraryEditor : public VBoxContainer
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class GDNativeLibraryEditor : public VBoxContainer {
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{
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Tree *libraries;
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Tree *libraries;
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bool updating;
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bool updating;
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@@ -14,10 +42,11 @@ class GDNativeLibraryEditor : public VBoxContainer
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void _find_gdnative_singletons(EditorFileSystemDirectory *p_dir, const Set<String> &enabled_list);
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void _find_gdnative_singletons(EditorFileSystemDirectory *p_dir, const Set<String> &enabled_list);
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void _item_edited();
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void _item_edited();
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protected:
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protected:
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void _notification(int p_what);
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void _notification(int p_what);
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static void _bind_methods();
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static void _bind_methods();
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public:
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public:
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GDNativeLibraryEditor();
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GDNativeLibraryEditor();
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};
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};
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@@ -99,7 +99,6 @@ Set<String> get_gdnative_singletons(EditorFileSystemDirectory *p_dir) {
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void actual_discoverer_handler() {
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void actual_discoverer_handler() {
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EditorFileSystemDirectory *dir = EditorFileSystem::get_singleton()->get_filesystem();
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EditorFileSystemDirectory *dir = EditorFileSystem::get_singleton()->get_filesystem();
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Set<String> file_paths = get_gdnative_singletons(dir);
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Set<String> file_paths = get_gdnative_singletons(dir);
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Array files;
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Array files;
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@@ -122,7 +121,6 @@ static void editor_init_callback() {
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library_editor->set_name(TTR("GDNative"));
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library_editor->set_name(TTR("GDNative"));
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ProjectSettingsEditor::get_singleton()->get_tabs()->add_child(library_editor);
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ProjectSettingsEditor::get_singleton()->get_tabs()->add_child(library_editor);
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discoverer = memnew(GDNativeSingletonDiscover);
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discoverer = memnew(GDNativeSingletonDiscover);
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EditorFileSystem::get_singleton()->connect("filesystem_changed", discoverer, "get_class");
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EditorFileSystem::get_singleton()->connect("filesystem_changed", discoverer, "get_class");
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}
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}
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