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Improve collision generation usability in the new 3D scene import workflow.

With this PR it's possible to add a collision during the Mesh import, directly in editor.
To generate the shape is possible to chose between the following options:
- Decompose Convex: The Mesh is decomposed in one or many Convex Shapes (Using the VHACD library).
- Simple Convex: Is generated a convex shape that enclose the entire mesh.
- Trimesh: Generate a trimesh shape using the Mesh faces.
- Box: Add a primitive box shape, where you can tweak the `size`, `position`, `rotation`.
- Sphere: Add a primitive sphere shape, where you can tweak the `radius`, `position`, `rotation`.
- Cylinder: Add a primitive cylinder shape, where you can tweak the `height`, `radius`, `position`, `rotation`.
- Capsule: Add a primitive capsule shape, where you can tweak the `height`, `radius`, `position`, `rotation`.

It's also possible to chose the generated body, so you can create:
- Rigid Body.
- Static Body.
- Area.
This commit is contained in:
AndreaCatania
2021-08-22 18:19:13 +02:00
parent de0991d801
commit 2d2d24a538
11 changed files with 493 additions and 52 deletions

View File

@@ -501,12 +501,12 @@ Vector<Face3> EditorSceneImporterMesh::get_faces() const {
return faces;
}
Vector<Ref<Shape3D>> EditorSceneImporterMesh::convex_decompose() const {
Vector<Ref<Shape3D>> EditorSceneImporterMesh::convex_decompose(const Mesh::ConvexDecompositionSettings &p_settings) const {
ERR_FAIL_COND_V(!Mesh::convex_composition_function, Vector<Ref<Shape3D>>());
const Vector<Face3> faces = get_faces();
Vector<Vector<Face3>> decomposed = Mesh::convex_composition_function(faces, -1);
Vector<Vector<Face3>> decomposed = Mesh::convex_composition_function(faces, p_settings);
Vector<Ref<Shape3D>> ret;