1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

Fix slow load/save of scenes with many instances of the same script

(cherry picked from commit 2ca6b9c610)
This commit is contained in:
Pedro J. Estébanez
2021-06-13 13:32:44 +02:00
committed by Rémi Verschelde
parent 6c07784dba
commit 2d1943b8d1
4 changed files with 21 additions and 12 deletions

View File

@@ -2214,7 +2214,7 @@ void CSharpScript::_update_member_info_no_exports() {
}
#endif
bool CSharpScript::_update_exports() {
bool CSharpScript::_update_exports(PlaceHolderScriptInstance *p_instance_to_update) {
#ifdef TOOLS_ENABLED
bool is_editor = Engine::get_singleton()->is_editor_hint();
if (is_editor)
@@ -2385,14 +2385,18 @@ bool CSharpScript::_update_exports() {
if (is_editor) {
placeholder_fallback_enabled = false;
if (placeholders.size()) {
if ((changed || p_instance_to_update) && placeholders.size()) {
// Update placeholders if any
Map<StringName, Variant> values;
List<PropertyInfo> propnames;
_update_exports_values(values, propnames);
for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
E->get()->update(propnames, values);
if (changed) {
for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
E->get()->update(propnames, values);
}
} else {
p_instance_to_update->update(propnames, values);
}
}
}
@@ -2989,7 +2993,7 @@ PlaceHolderScriptInstance *CSharpScript::placeholder_instance_create(Object *p_t
#ifdef TOOLS_ENABLED
PlaceHolderScriptInstance *si = memnew(PlaceHolderScriptInstance(CSharpLanguage::get_singleton(), Ref<Script>(this), p_this));
placeholders.insert(si);
_update_exports();
_update_exports(si);
return si;
#else
return NULL;