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Add Metal support for macOS (arm64) and iOS
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committed by
Rémi Verschelde
parent
826de7976a
commit
2d0165574d
@@ -191,9 +191,14 @@ void ShaderRD::_build_variant_code(StringBuilder &builder, uint32_t p_variant, c
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for (const KeyValue<StringName, CharString> &E : p_version->code_sections) {
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builder.append(String("#define ") + String(E.key) + "_CODE_USED\n");
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}
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#if defined(MACOS_ENABLED) || defined(IOS_ENABLED)
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builder.append("#define MOLTENVK_USED\n");
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#if (defined(MACOS_ENABLED) || defined(IOS_ENABLED))
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if (RD::get_singleton()->get_device_capabilities().device_family == RDD::DEVICE_VULKAN) {
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builder.append("#define MOLTENVK_USED\n");
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}
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// Image atomics are supported on Metal 3.1 but no support in MoltenVK or SPIRV-Cross yet.
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builder.append("#define NO_IMAGE_ATOMICS\n");
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#endif
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builder.append(String("#define RENDER_DRIVER_") + OS::get_singleton()->get_current_rendering_driver_name().to_upper() + "\n");
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} break;
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case StageTemplate::Chunk::TYPE_MATERIAL_UNIFORMS: {
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