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Better description for multiplayer spawner signals
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@@ -63,13 +63,13 @@
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<signal name="despawned">
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<param index="0" name="node" type="Node" />
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<description>
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Emitted when a spawnable scene or custom spawn was despawned by the multiplayer authority. Only called on puppets.
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Emitted when a spawnable scene or custom spawn was despawned by the multiplayer authority. Only called on remote peers.
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</description>
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</signal>
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<signal name="spawned">
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<param index="0" name="node" type="Node" />
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<description>
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Emitted when a spawnable scene or custom spawn was spawned by the multiplayer authority. Only called on puppets.
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Emitted when a spawnable scene or custom spawn was spawned by the multiplayer authority. Only called on remote peers.
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</description>
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</signal>
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</signals>
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