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mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

Make FindInFiles globally accessible

- Make ScriptEditor expose open_find_in_files_dialog to allow opening from anywhere
- Add FindInFiles to EditorNode as a keyboard shortcut, command, and menu option
- Change all find_in_files commands to be editor/find_in_files
This commit is contained in:
Joel Kuntz
2025-05-16 00:09:15 -03:00
parent 428a762e98
commit 2cf64cc971
6 changed files with 21 additions and 15 deletions

View File

@@ -529,7 +529,6 @@ class ScriptEditor : public PanelContainer {
Ref<TextFile> _load_text_file(const String &p_path, Error *r_error) const;
Error _save_text_file(Ref<TextFile> p_text_file, const String &p_path);
void _on_find_in_files_requested(const String &text);
void _on_replace_in_files_requested(const String &text);
void _on_find_in_files_result_selected(const String &fpath, int line_number, int begin, int end);
void _start_find_in_files(bool with_replace);
@@ -557,6 +556,7 @@ public:
bool is_files_panel_toggled();
void apply_scripts() const;
void reload_scripts(bool p_refresh_only = false);
void open_find_in_files_dialog(const String &text);
void open_script_create_dialog(const String &p_base_name, const String &p_base_path);
void open_text_file_create_dialog(const String &p_base_path, const String &p_base_name = "");
Ref<Resource> open_file(const String &p_file);