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[Net] Implement RPC channels in MultiplayerAPI.
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@@ -105,6 +105,14 @@ Error WebSocketMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer
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//
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// MultiplayerPeer
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//
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void WebSocketMultiplayerPeer::set_transfer_channel(int p_channel) {
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// Websocket does not have channels.
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}
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int WebSocketMultiplayerPeer::get_transfer_channel() const {
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return 0;
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}
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void WebSocketMultiplayerPeer::set_transfer_mode(TransferMode p_mode) {
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// Websocket uses TCP, reliable
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}
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