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[Net] Implement RPC channels in MultiplayerAPI.
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@@ -91,6 +91,8 @@ typedef struct {
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godot_int (*get_max_packet_size)(const void *);
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/* This is MultiplayerPeer */
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void (*set_transfer_channel)(void *, godot_int);
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godot_int (*get_transfer_channel)(void *);
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void (*set_transfer_mode)(void *, godot_int);
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godot_int (*get_transfer_mode)(const void *);
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// 0 = broadcast, 1 = server, <0 = all but abs(value)
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