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mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Rename Projection matrix to columns

This commit is contained in:
Aaron Franke
2022-10-04 11:44:48 -05:00
parent 0056acf46f
commit 2cea42cc7f
25 changed files with 284 additions and 282 deletions

View File

@@ -1627,7 +1627,7 @@ void RendererCanvasRenderRD::light_update_shadow(RID p_rid, int p_shadow_index,
ShadowRenderPushConstant push_constant;
for (int y = 0; y < 4; y++) {
for (int x = 0; x < 4; x++) {
push_constant.projection[y * 4 + x] = projection.matrix[y][x];
push_constant.projection[y * 4 + x] = projection.columns[y][x];
}
}
static const Vector2 directions[4] = { Vector2(1, 0), Vector2(0, 1), Vector2(-1, 0), Vector2(0, -1) };
@@ -1702,7 +1702,7 @@ void RendererCanvasRenderRD::light_update_directional_shadow(RID p_rid, int p_sh
ShadowRenderPushConstant push_constant;
for (int y = 0; y < 4; y++) {
for (int x = 0; x < 4; x++) {
push_constant.projection[y * 4 + x] = projection.matrix[y][x];
push_constant.projection[y * 4 + x] = projection.columns[y][x];
}
}
@@ -1770,7 +1770,7 @@ void RendererCanvasRenderRD::render_sdf(RID p_render_target, LightOccluderInstan
ShadowRenderPushConstant push_constant;
for (int y = 0; y < 4; y++) {
for (int x = 0; x < 4; x++) {
push_constant.projection[y * 4 + x] = projection.matrix[y][x];
push_constant.projection[y * 4 + x] = projection.columns[y][x];
}
}