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Rename Projection matrix to columns
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@@ -43,7 +43,7 @@ SSEffects *SSEffects::singleton = nullptr;
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static _FORCE_INLINE_ void store_camera(const Projection &p_mtx, float *p_array) {
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for (int i = 0; i < 4; i++) {
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for (int j = 0; j < 4; j++) {
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p_array[i * 4 + j] = p_mtx.matrix[i][j];
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p_array[i * 4 + j] = p_mtx.columns[i][j];
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}
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}
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}
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@@ -488,8 +488,8 @@ void SSEffects::downsample_depth(RID p_depth_buffer, const Vector<RID> &p_depth_
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ss_effects.downsample_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ss_effects.downsample_shader.version_get_shader(ss_effects.downsample_shader_version, use_full_mips ? 6 : 2), 2);
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}
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float depth_linearize_mul = -p_projection.matrix[3][2];
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float depth_linearize_add = p_projection.matrix[2][2];
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float depth_linearize_mul = -p_projection.columns[3][2];
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float depth_linearize_add = p_projection.columns[2][2];
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if (depth_linearize_mul * depth_linearize_add < 0) {
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depth_linearize_add = -depth_linearize_add;
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}
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@@ -713,8 +713,8 @@ void SSEffects::screen_space_indirect_lighting(SSILRenderBuffers &p_ssil_buffers
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ssil.gather_push_constant.half_screen_pixel_size[0] = 1.0 / p_ssil_buffers.buffer_width;
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ssil.gather_push_constant.half_screen_pixel_size[1] = 1.0 / p_ssil_buffers.buffer_height;
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float tan_half_fov_x = 1.0 / p_projection.matrix[0][0];
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float tan_half_fov_y = 1.0 / p_projection.matrix[1][1];
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float tan_half_fov_x = 1.0 / p_projection.columns[0][0];
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float tan_half_fov_y = 1.0 / p_projection.columns[1][1];
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ssil.gather_push_constant.NDC_to_view_mul[0] = tan_half_fov_x * 2.0;
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ssil.gather_push_constant.NDC_to_view_mul[1] = tan_half_fov_y * -2.0;
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ssil.gather_push_constant.NDC_to_view_add[0] = tan_half_fov_x * -1.0;
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@@ -1164,8 +1164,8 @@ void SSEffects::generate_ssao(SSAORenderBuffers &p_ssao_buffers, RID p_normal_bu
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ssao.gather_push_constant.half_screen_pixel_size[0] = 1.0 / p_ssao_buffers.buffer_width;
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ssao.gather_push_constant.half_screen_pixel_size[1] = 1.0 / p_ssao_buffers.buffer_height;
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float tan_half_fov_x = 1.0 / p_projection.matrix[0][0];
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float tan_half_fov_y = 1.0 / p_projection.matrix[1][1];
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float tan_half_fov_x = 1.0 / p_projection.columns[0][0];
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float tan_half_fov_y = 1.0 / p_projection.columns[1][1];
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ssao.gather_push_constant.NDC_to_view_mul[0] = tan_half_fov_x * 2.0;
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ssao.gather_push_constant.NDC_to_view_mul[1] = tan_half_fov_y * -2.0;
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ssao.gather_push_constant.NDC_to_view_add[0] = tan_half_fov_x * -1.0;
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@@ -1611,10 +1611,10 @@ void SSEffects::screen_space_reflection(SSRRenderBuffers &p_ssr_buffers, const R
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push_constant.num_steps = p_max_steps;
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push_constant.depth_tolerance = p_tolerance;
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push_constant.use_half_res = true;
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push_constant.proj_info[0] = -2.0f / (p_screen_size.width * p_projections[v].matrix[0][0]);
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push_constant.proj_info[1] = -2.0f / (p_screen_size.height * p_projections[v].matrix[1][1]);
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push_constant.proj_info[2] = (1.0f - p_projections[v].matrix[0][2]) / p_projections[v].matrix[0][0];
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push_constant.proj_info[3] = (1.0f + p_projections[v].matrix[1][2]) / p_projections[v].matrix[1][1];
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push_constant.proj_info[0] = -2.0f / (p_screen_size.width * p_projections[v].columns[0][0]);
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push_constant.proj_info[1] = -2.0f / (p_screen_size.height * p_projections[v].columns[1][1]);
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push_constant.proj_info[2] = (1.0f - p_projections[v].columns[0][2]) / p_projections[v].columns[0][0];
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push_constant.proj_info[3] = (1.0f + p_projections[v].columns[1][2]) / p_projections[v].columns[1][1];
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ScreenSpaceReflectionMode mode = (ssr_roughness_quality != RS::ENV_SSR_ROUGHNESS_QUALITY_DISABLED) ? SCREEN_SPACE_REFLECTION_ROUGH : SCREEN_SPACE_REFLECTION_NORMAL;
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RID shader = ssr.shader.version_get_shader(ssr.shader_version, mode);
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@@ -1659,10 +1659,10 @@ void SSEffects::screen_space_reflection(SSRRenderBuffers &p_ssr_buffers, const R
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push_constant.view_index = v;
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push_constant.orthogonal = p_projections[v].is_orthogonal();
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push_constant.edge_tolerance = Math::sin(Math::deg_to_rad(15.0));
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push_constant.proj_info[0] = -2.0f / (p_screen_size.width * p_projections[v].matrix[0][0]);
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push_constant.proj_info[1] = -2.0f / (p_screen_size.height * p_projections[v].matrix[1][1]);
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push_constant.proj_info[2] = (1.0f - p_projections[v].matrix[0][2]) / p_projections[v].matrix[0][0];
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push_constant.proj_info[3] = (1.0f + p_projections[v].matrix[1][2]) / p_projections[v].matrix[1][1];
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push_constant.proj_info[0] = -2.0f / (p_screen_size.width * p_projections[v].columns[0][0]);
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push_constant.proj_info[1] = -2.0f / (p_screen_size.height * p_projections[v].columns[1][1]);
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push_constant.proj_info[2] = (1.0f - p_projections[v].columns[0][2]) / p_projections[v].columns[0][0];
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push_constant.proj_info[3] = (1.0f + p_projections[v].columns[1][2]) / p_projections[v].columns[1][1];
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push_constant.vertical = 0;
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if (ssr_roughness_quality == RS::ENV_SSR_ROUGHNESS_QUALITY_LOW) {
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push_constant.steps = p_max_steps / 3;
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