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Rename Projection matrix to columns
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@@ -826,7 +826,7 @@ INDEXED_SETGET_STRUCT_BULTIN_NUMERIC(Color, double, float, 4)
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INDEXED_SETGET_STRUCT_BULTIN_ACCESSOR(Transform2D, Vector2, .columns, 3)
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INDEXED_SETGET_STRUCT_BULTIN_FUNC(Basis, Vector3, set_column, get_column, 3)
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INDEXED_SETGET_STRUCT_BULTIN_ACCESSOR(Projection, Vector4, .matrix, 4)
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INDEXED_SETGET_STRUCT_BULTIN_ACCESSOR(Projection, Vector4, .columns, 4)
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INDEXED_SETGET_STRUCT_TYPED_NUMERIC(PackedByteArray, int64_t, uint8_t)
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INDEXED_SETGET_STRUCT_TYPED_NUMERIC(PackedInt32Array, int64_t, int32_t)
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