1
0
mirror of https://github.com/godotengine/godot.git synced 2025-12-05 17:15:09 +00:00

Correctly set GDScript internal path for shallow scripts

This commit is contained in:
HolonProduction
2025-12-04 19:50:27 +01:00
parent 78d91947f6
commit 2ce3be221a
2 changed files with 8 additions and 1 deletions

View File

@@ -1078,6 +1078,13 @@ void GDScript::set_path_cache(const String &p_path) {
if (is_root_script()) {
Script::set_path_cache(p_path);
}
path = p_path;
path_valid = true;
for (KeyValue<StringName, Ref<GDScript>> &kv : subclasses) {
kv.value->set_path_cache(p_path);
}
}
void GDScript::set_path(const String &p_path, bool p_take_over) {

View File

@@ -153,7 +153,7 @@ thread_local SafeBinaryMutex<GDScriptCache::BINARY_MUTEX_TAG>::TLSData SafeBinar
SafeBinaryMutex<GDScriptCache::BINARY_MUTEX_TAG> GDScriptCache::mutex;
void GDScriptCache::move_script(const String &p_from, const String &p_to) {
if (singleton == nullptr || p_from == p_to) {
if (singleton == nullptr || p_from == p_to || p_from.is_empty()) {
return;
}