You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-12-01 16:38:31 +00:00
Extracting render buffers and changing it to a more generic solution
This commit is contained in:
@@ -1055,10 +1055,10 @@ public:
|
||||
_FORCE_INLINE_ bool _visibility_parent_check(const CullData &p_cull_data, const InstanceData &p_instance_data);
|
||||
|
||||
bool _render_reflection_probe_step(Instance *p_instance, int p_step);
|
||||
void _render_scene(const RendererSceneRender::CameraData *p_camera_data, RID p_render_buffers, RID p_environment, RID p_force_camera_attributes, uint32_t p_visible_layers, RID p_scenario, RID p_viewport, RID p_shadow_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, bool p_using_shadows = true, RenderInfo *r_render_info = nullptr);
|
||||
void render_empty_scene(RID p_render_buffers, RID p_scenario, RID p_shadow_atlas);
|
||||
void _render_scene(const RendererSceneRender::CameraData *p_camera_data, const Ref<RenderSceneBuffers> &p_render_buffers, RID p_environment, RID p_force_camera_attributes, uint32_t p_visible_layers, RID p_scenario, RID p_viewport, RID p_shadow_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, bool p_using_shadows = true, RenderInfo *r_render_info = nullptr);
|
||||
void render_empty_scene(const Ref<RenderSceneBuffers> &p_render_buffers, RID p_scenario, RID p_shadow_atlas);
|
||||
|
||||
void render_camera(RID p_render_buffers, RID p_camera, RID p_scenario, RID p_viewport, Size2 p_viewport_size, bool p_use_taa, float p_screen_mesh_lod_threshold, RID p_shadow_atlas, Ref<XRInterface> &p_xr_interface, RendererScene::RenderInfo *r_render_info = nullptr);
|
||||
void render_camera(const Ref<RenderSceneBuffers> &p_render_buffers, RID p_camera, RID p_scenario, RID p_viewport, Size2 p_viewport_size, bool p_use_taa, float p_screen_mesh_lod_threshold, RID p_shadow_atlas, Ref<XRInterface> &p_xr_interface, RendererScene::RenderInfo *r_render_info = nullptr);
|
||||
void update_dirty_instances();
|
||||
|
||||
void render_particle_colliders();
|
||||
@@ -1253,8 +1253,7 @@ public:
|
||||
|
||||
/* Render Buffers */
|
||||
|
||||
PASS0R(RID, render_buffers_create)
|
||||
PASS13(render_buffers_configure, RID, RID, int, int, int, int, float, float, RS::ViewportMSAA, RS::ViewportScreenSpaceAA, bool, bool, uint32_t)
|
||||
PASS0R(Ref<RenderSceneBuffers>, render_buffers_create)
|
||||
PASS1(gi_set_use_half_resolution, bool)
|
||||
|
||||
/* Shadow Atlas */
|
||||
|
||||
Reference in New Issue
Block a user