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Extracting render buffers and changing it to a more generic solution
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@@ -155,8 +155,8 @@ void Utilities::base_update_dependency(RID p_base, DependencyTracker *p_instance
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Dependency *dependency = TextureStorage::get_singleton()->decal_get_dependency(p_base);
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p_instance->update_dependency(dependency);
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} else if (GI::get_singleton()->owns_voxel_gi(p_base)) {
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GI::VoxelGI *gip = GI::get_singleton()->get_voxel_gi(p_base);
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p_instance->update_dependency(&gip->dependency);
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Dependency *dependency = GI::get_singleton()->voxel_gi_get_dependency(p_base);
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p_instance->update_dependency(dependency);
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} else if (LightStorage::get_singleton()->owns_lightmap(p_base)) {
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Dependency *dependency = LightStorage::get_singleton()->lightmap_get_dependency(p_base);
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p_instance->update_dependency(dependency);
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