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mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Extracting render buffers and changing it to a more generic solution

This commit is contained in:
Bastiaan Olij
2022-08-04 18:40:39 +10:00
parent 0c221f0284
commit 2cd84be64d
49 changed files with 3095 additions and 2656 deletions

View File

@@ -568,7 +568,7 @@ void RasterizerSceneGLES3::_update_dirty_skys() {
dirty_sky_list = nullptr;
}
void RasterizerSceneGLES3::_setup_sky(const RenderDataGLES3 *p_render_data, RID p_render_buffers, const PagedArray<RID> &p_lights, const Projection &p_projection, const Transform3D &p_transform, const Size2i p_screen_size) {
void RasterizerSceneGLES3::_setup_sky(const RenderDataGLES3 *p_render_data, const PagedArray<RID> &p_lights, const Projection &p_projection, const Transform3D &p_transform, const Size2i p_screen_size) {
GLES3::LightStorage *light_storage = GLES3::LightStorage::get_singleton();
GLES3::MaterialStorage *material_storage = GLES3::MaterialStorage::get_singleton();
ERR_FAIL_COND(p_render_data->environment.is_null());
@@ -1718,23 +1718,23 @@ void RasterizerSceneGLES3::_setup_lights(const RenderDataGLES3 *p_render_data, b
glBindBuffer(GL_UNIFORM_BUFFER, 0);
}
void RasterizerSceneGLES3::render_scene(RID p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<RenderGeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_attributes, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data, RendererScene::RenderInfo *r_render_info) {
void RasterizerSceneGLES3::render_scene(const Ref<RenderSceneBuffers> &p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<RenderGeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_attributes, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data, RendererScene::RenderInfo *r_render_info) {
GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton();
GLES3::Config *config = GLES3::Config::get_singleton();
RENDER_TIMESTAMP("Setup 3D Scene");
RenderBuffers *rb = nullptr;
Ref<RenderSceneBuffersGLES3> rb;
if (p_render_buffers.is_valid()) {
rb = render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND(!rb);
rb = p_render_buffers;
ERR_FAIL_COND(rb.is_null());
}
// Assign render data
// Use the format from rendererRD
RenderDataGLES3 render_data;
{
render_data.render_buffers = p_render_buffers;
render_data.transparent_bg = rb->is_transparent;
render_data.render_buffers = rb;
render_data.transparent_bg = rb.is_valid() ? rb->is_transparent : false;
// Our first camera is used by default
render_data.cam_transform = p_camera_data->main_transform;
render_data.inv_cam_transform = render_data.cam_transform.affine_inverse();
@@ -1886,7 +1886,7 @@ void RasterizerSceneGLES3::render_scene(RID p_render_buffers, const CameraData *
sky_energy_multiplier *= bg_energy_multiplier;
_setup_sky(&render_data, p_render_buffers, *render_data.lights, projection, render_data.cam_transform, screen_size);
_setup_sky(&render_data, *render_data.lights, projection, render_data.cam_transform, screen_size);
if (environment_get_sky(render_data.environment).is_valid()) {
if (environment_get_reflection_source(render_data.environment) == RS::ENV_REFLECTION_SOURCE_SKY || environment_get_ambient_source(render_data.environment) == RS::ENV_AMBIENT_SOURCE_SKY || (environment_get_reflection_source(render_data.environment) == RS::ENV_REFLECTION_SOURCE_BG && environment_get_background(render_data.environment) == RS::ENV_BG_SKY)) {
@@ -2005,8 +2005,8 @@ void RasterizerSceneGLES3::render_scene(RID p_render_buffers, const CameraData *
_render_list_template<PASS_MODE_COLOR_TRANSPARENT>(&render_list_params_alpha, &render_data, 0, render_list[RENDER_LIST_ALPHA].elements.size(), true);
if (p_render_buffers.is_valid()) {
_render_buffers_debug_draw(p_render_buffers, p_shadow_atlas, p_occluder_debug_tex);
if (rb.is_valid()) {
_render_buffers_debug_draw(rb, p_shadow_atlas, p_occluder_debug_tex);
}
glDisable(GL_BLEND);
texture_storage->render_target_disable_clear_request(rb->render_target);
@@ -2328,74 +2328,10 @@ void RasterizerSceneGLES3::set_debug_draw_mode(RS::ViewportDebugDraw p_debug_dra
debug_draw = p_debug_draw;
}
RID RasterizerSceneGLES3::render_buffers_create() {
RenderBuffers rb;
return render_buffers_owner.make_rid(rb);
}
void RasterizerSceneGLES3::render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_internal_width, int p_internal_height, int p_width, int p_height, float p_fsr_sharpness, float p_texture_mipmap_bias, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_taa, bool p_use_debanding, uint32_t p_view_count) {
GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton();
RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND(!rb);
//rb->internal_width = p_internal_width; // ignore for now
//rb->internal_height = p_internal_height;
rb->width = p_width;
rb->height = p_height;
//rb->fsr_sharpness = p_fsr_sharpness;
rb->render_target = p_render_target;
//rb->msaa = p_msaa;
//rb->screen_space_aa = p_screen_space_aa;
//rb->use_debanding = p_use_debanding;
//rb->view_count = p_view_count;
_free_render_buffer_data(rb);
GLES3::RenderTarget *rt = texture_storage->get_render_target(p_render_target);
rb->is_transparent = rt->is_transparent;
// framebuffer
glGenFramebuffers(1, &rb->framebuffer);
glBindFramebuffer(GL_FRAMEBUFFER, rb->framebuffer);
glBindTexture(GL_TEXTURE_2D, rt->color);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->color, 0);
glGenTextures(1, &rb->depth_texture);
glBindTexture(GL_TEXTURE_2D, rb->depth_texture);
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, rt->size.x, rt->size.y, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, nullptr);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, rb->depth_texture, 0);
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
glBindTexture(GL_TEXTURE_2D, 0);
glBindFramebuffer(GL_FRAMEBUFFER, texture_storage->system_fbo);
if (status != GL_FRAMEBUFFER_COMPLETE) {
_free_render_buffer_data(rb);
WARN_PRINT("Could not create 3D renderbuffer, status: " + texture_storage->get_framebuffer_error(status));
return;
}
}
void RasterizerSceneGLES3::_free_render_buffer_data(RenderBuffers *rb) {
if (rb->depth_texture) {
glDeleteTextures(1, &rb->depth_texture);
rb->depth_texture = 0;
}
if (rb->framebuffer) {
glDeleteFramebuffers(1, &rb->framebuffer);
rb->framebuffer = 0;
}
Ref<RenderSceneBuffers> RasterizerSceneGLES3::render_buffers_create() {
Ref<RenderSceneBuffersGLES3> rb;
rb.instantiate();
return rb;
}
//clear render buffers
@@ -2423,7 +2359,7 @@ void RasterizerSceneGLES3::_free_render_buffer_data(RenderBuffers *rb) {
}
*/
void RasterizerSceneGLES3::_render_buffers_debug_draw(RID p_render_buffers, RID p_shadow_atlas, RID p_occlusion_buffer) {
void RasterizerSceneGLES3::_render_buffers_debug_draw(Ref<RenderSceneBuffersGLES3> p_render_buffers, RID p_shadow_atlas, RID p_occlusion_buffer) {
}
void RasterizerSceneGLES3::gi_set_use_half_resolution(bool p_enable) {
@@ -2454,12 +2390,6 @@ bool RasterizerSceneGLES3::free(RID p_rid) {
ERR_FAIL_COND_V(!sky, false);
_free_sky_data(sky);
sky_owner.free(p_rid);
} else if (render_buffers_owner.owns(p_rid)) {
RenderBuffers *rb = render_buffers_owner.get_or_null(p_rid);
ERR_FAIL_COND_V(!rb, false);
_free_render_buffer_data(rb);
render_buffers_owner.free(p_rid);
} else if (light_instance_owner.owns(p_rid)) {
LightInstance *light_instance = light_instance_owner.get_or_null(p_rid);
ERR_FAIL_COND_V(!light_instance, false);