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Fix slow load/save of scenes with many instances of the same script

This commit is contained in:
Pedro J. Estébanez
2021-06-13 13:32:44 +02:00
parent 600b4c9c7b
commit 2ca6b9c610
4 changed files with 20 additions and 12 deletions

View File

@@ -163,7 +163,7 @@ private:
void load_script_signals(GDMonoClass *p_class, GDMonoClass *p_native_class);
bool _get_signal(GDMonoClass *p_class, GDMonoMethod *p_delegate_invoke, Vector<SignalParameter> &params);
bool _update_exports();
bool _update_exports(PlaceHolderScriptInstance *p_instance_to_update = nullptr);
bool _get_member_export(IMonoClassMember *p_member, bool p_inspect_export, PropertyInfo &r_prop_info, bool &r_exported);
#ifdef TOOLS_ENABLED