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Fix slow load/save of scenes with many instances of the same script
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@@ -163,7 +163,7 @@ private:
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void load_script_signals(GDMonoClass *p_class, GDMonoClass *p_native_class);
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bool _get_signal(GDMonoClass *p_class, GDMonoMethod *p_delegate_invoke, Vector<SignalParameter> ¶ms);
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bool _update_exports();
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bool _update_exports(PlaceHolderScriptInstance *p_instance_to_update = nullptr);
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bool _get_member_export(IMonoClassMember *p_member, bool p_inspect_export, PropertyInfo &r_prop_info, bool &r_exported);
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#ifdef TOOLS_ENABLED
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