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Fix slow load/save of scenes with many instances of the same script
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@@ -148,7 +148,7 @@ class GDScript : public Script {
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#endif
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bool _update_exports(bool *r_err = nullptr, bool p_recursive_call = false);
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bool _update_exports(bool *r_err = nullptr, bool p_recursive_call = false, PlaceHolderScriptInstance *p_instance_to_update = nullptr);
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void _save_orphaned_subclasses();
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void _init_rpc_methods_properties();
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